#region using System; using HarmonyLib; using UnityEditor; using UnityEngine; #endregion namespace nadena.dev.modular_avatar.core.editor.HarmonyPatches { internal class PatchLoader { private const string HarmonyId = "nadena.dev.modular_avatar"; private static readonly Action[] patches = new Action[] { //HierarchyViewPatches.Patch, }; [InitializeOnLoadMethod] static void ApplyPatches() { var harmony = new Harmony(HarmonyId); foreach (var patch in patches) { try { patch(harmony); } catch (Exception e) { Debug.LogException(e); } } AssemblyReloadEvents.beforeAssemblyReload += () => { harmony.UnpatchAll(HarmonyId); }; } } }