using System; using System.Collections.Generic; using nadena.dev.modular_avatar.core.menu; using UnityEngine; using VRC.SDK3.Avatars.ScriptableObjects; namespace nadena.dev.modular_avatar.core { [AddComponentMenu("Modular Avatar/MA Menu Group")] public class ModularAvatarMenuGroup : MenuSourceComponent { private bool recursing = false; public GameObject targetObject; public override void Visit(NodeContext context) { context.PushNode(new MenuNodesUnder(targetObject != null ? targetObject : gameObject)); } } }