using modular_avatar_tests; using nadena.dev.modular_avatar.core; using NUnit.Framework; using UnityEngine; public class InferPrefixSuffixTest : TestBase { [Test] public void TestNoPrefixSuffix() { var root = CreateCommonPrefab("shapell.fbx"); #if MA_VRCSDK3_AVATARS root.AddComponent(); #endif var root_hips = root.GetComponent().GetBoneTransform(HumanBodyBones.Hips); root_hips.name = "hip"; var outfit = CreateChild(root, "Outfit"); var outfit_armature = CreateChild(outfit, "armature"); var outfit_hips = CreateChild(outfit_armature, "hips"); var outfit_mama = outfit_armature.AddComponent(); outfit_mama.mergeTarget = new AvatarObjectReference(); outfit_mama.mergeTarget.referencePath = RuntimeUtil.RelativePath(root, root_hips.parent.gameObject); outfit_mama.LockMode = ArmatureLockMode.BaseToMerge; outfit_mama.InferPrefixSuffix(); Assert.AreEqual("", outfit_mama.prefix); Assert.AreEqual("", outfit_mama.suffix); } [Test] public void TestDifferentHipsName() { var root = CreateCommonPrefab("shapell.fbx"); #if MA_VRCSDK3_AVATARS root.AddComponent(); #endif var root_hips = root.GetComponent().GetBoneTransform(HumanBodyBones.Hips); root_hips.name = "hip"; var outfit = CreateChild(root, "Outfit"); var outfit_armature = CreateChild(outfit, "armature"); var outfit_hips = CreateChild(outfit_armature, "pre_Hips.suf"); var outfit_mama = outfit_armature.AddComponent(); outfit_mama.mergeTarget = new AvatarObjectReference(); outfit_mama.mergeTarget.referencePath = RuntimeUtil.RelativePath(root, root_hips.parent.gameObject); outfit_mama.LockMode = ArmatureLockMode.BaseToMerge; outfit_mama.InferPrefixSuffix(); Assert.AreEqual("pre_", outfit_mama.prefix); Assert.AreEqual(".suf", outfit_mama.suffix); } [Test] public void TestSameHipsName_Success() { var root = CreateCommonPrefab("shapell.fbx"); #if MA_VRCSDK3_AVATARS root.AddComponent(); #endif var root_hips = root.GetComponent().GetBoneTransform(HumanBodyBones.Hips); root_hips.name = "TEST_HI"; var outfit = CreateChild(root, "Outfit"); var outfit_armature = CreateChild(outfit, "armature"); var outfit_hips = CreateChild(outfit_armature, "pre_TEST_HI2.suf"); // Make it a little bit different name to confirm it matches the current implementation var outfit_mama = outfit_armature.AddComponent(); outfit_mama.mergeTarget = new AvatarObjectReference(); outfit_mama.mergeTarget.referencePath = RuntimeUtil.RelativePath(root, root_hips.parent.gameObject); outfit_mama.LockMode = ArmatureLockMode.BaseToMerge; outfit_mama.InferPrefixSuffix(); Assert.AreEqual("pre_", outfit_mama.prefix); Assert.AreEqual("2.suf", outfit_mama.suffix); } [Test] public void TestSameHipsName_Fail() { var root = CreateCommonPrefab("shapell.fbx"); #if MA_VRCSDK3_AVATARS root.AddComponent(); #endif var root_hips = root.GetComponent().GetBoneTransform(HumanBodyBones.Hips); root_hips.name = "TE_HIPS_ST"; var outfit = CreateChild(root, "Outfit"); var outfit_armature = CreateChild(outfit, "armature"); var outfit_hips = CreateChild(outfit_armature, "pre_TE_HIPS_ST.suf"); var outfit_mama = outfit_armature.AddComponent(); outfit_mama.mergeTarget = new AvatarObjectReference(); outfit_mama.mergeTarget.referencePath = RuntimeUtil.RelativePath(root, root_hips.parent.gameObject); outfit_mama.LockMode = ArmatureLockMode.BaseToMerge; outfit_mama.InferPrefixSuffix(); // Current(v1.10.x) InferPrefixSuffix fail to infer prefix/suffix when avatar has unique prefix/suffix and outfit has their name Assert.AreNotEqual("pre_", outfit_mama.prefix); Assert.AreNotEqual(".suf", outfit_mama.suffix); } }