using System; using UnityEngine; namespace nadena.dev.modular_avatar.core { [AddComponentMenu("Modular Avatar/MA Mesh Settings")] [DisallowMultipleComponent] [HelpURL("https://modular-avatar.nadena.dev/docs/reference/mesh-settings?lang=auto")] public class ModularAvatarMeshSettings : AvatarTagComponent { internal static readonly Bounds DEFAULT_BOUNDS = new Bounds(Vector3.zero, Vector3.one * 2); [Serializable] public enum InheritMode { Inherit, Set, DontSet, // Inherit if there is parent settings, set otherwise SetOrInherit, } //[Header("Probe anchor configuration")] public InheritMode InheritProbeAnchor = InheritMode.Inherit; public AvatarObjectReference ProbeAnchor; //[Header("Bounds configuration")] public InheritMode InheritBounds = InheritMode.Inherit; public AvatarObjectReference RootBone; public Bounds Bounds = DEFAULT_BOUNDS; public override void ResolveReferences() { ProbeAnchor?.Get(this); RootBone?.Get(this); } } }