# MIT License # # Copyright (c) 2022 anatawa12 # Copyright (c) 2022 bd_ # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. name: GameCI on: push: branches: [main, dev, ci, refactor-structure] # This is a bit of a radioactive event; we need to be very careful with what permissions # we assign this action, as we're allowing arbitrary code execution with the context of # whatever permissions we assign. pull_request_target: {} workflow_dispatch: {} workflow_call: secrets: UNITY_LICENSE: required: true # pull_request_target grants access to a privileged GITHUB_TOKEN by default, revoke this permissions: {} jobs: build-and-test: name: Unit tests strategy: matrix: unity_major_version: [ 2022 ] sdk: [ vrcsdk ] runs-on: ubuntu-latest permissions: checks: write contents: read steps: - id: configure name: Configure env: unity_major_version: ${{ matrix.unity_major_version }} run: | if [ $unity_major_version == 2019 ]; then echo "unity_version=2019.4.31f1" >> $GITHUB_OUTPUT elif [ $unity_major_version == 2022 ]; then echo "unity_version=2022.3.6f1" >> $GITHUB_OUTPUT else echo "Invalid unity_major_version: $unity_major_version" exit 1 fi - id: setup name: Setup env: unity_version: ${{ steps.configure.outputs.unity_version }} sdk: ${{ matrix.sdk }} run: | set -x sudo apt-get install xmlstarlet -y should_test=true echo should_test=$should_test >> $GITHUB_OUTPUT can_fail=false if [ $sdk == standalone ]; then can_fail=$should_test fi echo can_fail=$can_fail >> $GITHUB_OUTPUT if $can_fail; then check_name="Unsupported test result ($unity_version, $sdk)" else check_name="Test result ($unity_version, $sdk)" fi echo check_name=$check_name >> $GITHUB_OUTPUT - uses: actions/checkout@v4 if: ${{ steps.setup.outputs.should_test == 'true' }} with: ref: ${{ github.event.pull_request.head.sha }} - id: prepare-project if: ${{ steps.setup.outputs.should_test == 'true' }} name: Prepare project run: | mkdir .github/ProjectRoot/Packages/nadena.dev.modular-avatar -p mv * .github/ProjectRoot/Packages/nadena.dev.modular-avatar mv .github/ProjectRoot/* . mv 'Packages/nadena.dev.modular-avatar/UnitTests~' 'Packages/nadena.dev.modular-avatar/UnitTests' for i in packages-lock manifest vpm-manifest; do if [ -e "$i-${{ matrix.unity_major_version }}.json" ]; then mv "$i-${{ matrix.unity_major_version }}.json" Packages/$i.json -v fi done - uses: anatawa12/sh-actions/resolve-vpm-packages@master name: Resolve VPM packages if: ${{ matrix.sdk == 'vrcsdk' && steps.setup.outputs.should_test == 'true' }} with: repos: | https://vpm.nadena.dev/vpm-prerelease.json https://vrchat.github.io/packages/index.json?download - if: ${{ steps.setup.outputs.should_test == 'true' }} name: "Debug: List project contents" run: | ls -lR ls -lR Packages/nadena* - if: ${{ steps.setup.outputs.should_test == 'true' }} name: "Debug: List package versions" run: | for i in Packages/*/package.json; do echo $i cat $i | jq .version done - uses: actions/cache@v4 if: ${{ steps.setup.outputs.should_test == 'true' }} with: path: Library key: Library-${{ steps.configure.outputs.unity_version }}-${{ matrix.sdk }} restore-keys: Library- - uses: game-ci/unity-test-runner@v3 id: gameci continue-on-error: ${{ steps.setup.outputs.can_fail == 'true' }} if: ${{ steps.setup.outputs.should_test == 'true' }} env: # meh, just a personal license... UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} with: testMode: EditMode unityVersion: ${{ steps.configure.outputs.unity_version }} githubToken: ${{ github.token }} coverageOptions: generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:+nadena.dev.* customParameters: -nographics -assemblyNames Tests checkName: ${{ steps.setup.outputs.check_name }} # For our main "supported" platforms, we report the conclusion of gameci as-is. However, for standalone, we report # neutral if it failed. - id: determine_conclusion name: Determine conclusion if: ${{ steps.setup.outputs.should_test == 'true' }} env: unity_version: ${{ steps.configure.outputs.unity_version }} sdk_platform: ${{ matrix.sdk }} gameci_outcome: ${{ steps.gameci.outcome }} can_fail: ${{ steps.setup.outputs.can_fail }} run: | set -x outcome=$gameci_outcome # Check whether any tests actually ran test_count=$( if ! cat ${{ steps.gameci.outputs.artifactsPath }}/editmode-results.xml | \ xmlstarlet sel -t -v "/test-run/@total"; then echo 0 fi ) if [ $test_count -eq 0 ] || [ x$test_count == x ]; then outcome=failure output="{ \"summary\": \"No tests ran\" }" if ! $can_fail; then exit 1 fi else output="{ \"summary\": \"Result: $outcome ($test_count tests)\" }" fi if [ "$outcome" == "failure" ] && $can_fail; then outcome=neutral fi echo matrix_outcome=$outcome >> $GITHUB_OUTPUT echo matrix_output=$output >> $GITHUB_OUTPUT - uses: actions/upload-artifact@v4 if: ${{ steps.setup.outputs.should_test == 'true' && matrix.sdk == 'vrcsdk' }} continue-on-error: true with: name: Coverage results ${{ steps.configure.outputs.unity_version }} ${{ matrix.sdk }} path: ${{ steps.gameci.outputs.coveragePath }}