using UnityEditor; using static nadena.dev.modular_avatar.core.editor.Localization; namespace nadena.dev.modular_avatar.core.editor { [CustomEditor(typeof(ModularAvatarReplaceObject))] internal class ReplaceObjectEditor : MAEditorBase { private SerializedProperty _targetObject; protected void OnEnable() { _targetObject = serializedObject.FindProperty("targetObject"); } protected override void OnInnerInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(_targetObject, G("replace_object.target_object")); Localization.ShowLanguageUI(); serializedObject.ApplyModifiedProperties(); } } }