/* * MIT License * * Copyright (c) 2022 bd_ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System; using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace net.fushizen.modular_avatar.core { [ExecuteInEditMode] public class ModularAvatarMergeArmature : AvatarTagComponent { private const float POS_EPSILON = 0.01f; private const float ROT_EPSILON = 0.01f; public AvatarObjectReference mergeTarget; public GameObject mergeTargetObject => mergeTarget.Get(this); public string prefix; public string suffix; public bool locked; private class BoneBinding { public Transform baseBone; public Transform mergeBone; public Vector3 lastLocalPos; public Vector3 lastLocalScale; public Quaternion lastLocalRot; } private List lockedBones; void OnValidate() { RuntimeUtil.delayCall(() => { if (this == null) return; CheckLock(); }); } private void OnEnable() { RuntimeUtil.delayCall(CheckLock); } private void OnDisable() { RuntimeUtil.delayCall(CheckLock); } private void OnDestroy() { #if UNITY_EDITOR EditorApplication.update -= EditorUpdate; #endif } void EditorUpdate() { if (this == null || lockedBones == null) { #if UNITY_EDITOR EditorApplication.update -= EditorUpdate; #endif return; } if (lockedBones != null) { foreach (var bone in lockedBones) { if (bone.baseBone == null || bone.mergeBone == null) { lockedBones = null; break; } var mergeBone = bone.mergeBone; var correspondingObject = bone.baseBone; bool lockBasePosition = bone.baseBone == mergeTargetObject.transform; if ((mergeBone.localPosition - bone.lastLocalPos).sqrMagnitude > POS_EPSILON || (mergeBone.localScale - bone.lastLocalScale).sqrMagnitude > POS_EPSILON || Quaternion.Angle(bone.lastLocalRot, mergeBone.localRotation) > ROT_EPSILON) { if (lockBasePosition) mergeBone.position = correspondingObject.position; else correspondingObject.localPosition = mergeBone.localPosition; correspondingObject.localScale = mergeBone.localScale; correspondingObject.localRotation = mergeBone.localRotation; } else { if (lockBasePosition) mergeBone.position = correspondingObject.position; else mergeBone.localPosition = correspondingObject.localPosition; mergeBone.localScale = correspondingObject.localScale; mergeBone.localRotation = correspondingObject.localRotation; } bone.lastLocalPos = mergeBone.localPosition; bone.lastLocalScale = mergeBone.localScale; bone.lastLocalRot = mergeBone.localRotation; } } } void CheckLock() { if (RuntimeUtil.isPlaying) return; #if UNITY_EDITOR EditorApplication.update -= EditorUpdate; #endif bool shouldLock = locked && isActiveAndEnabled; bool wasLocked = lockedBones != null; if (shouldLock != wasLocked) { if (!shouldLock) { lockedBones = null; } else { if (mergeTargetObject == null) return; lockedBones = new List(); foreach (var xform in GetComponentsInChildren(true)) { Transform baseObject = FindCorresponding(xform); lockedBones.Add(new BoneBinding() { baseBone = baseObject, mergeBone = xform, lastLocalPos = xform.localPosition, lastLocalScale = xform.localScale, lastLocalRot = xform.localRotation }); } } } #if UNITY_EDITOR if (locked) { EditorApplication.update += EditorUpdate; } #endif } private Transform FindCorresponding(Transform xform) { if (xform == null) return null; if (xform == transform) return mergeTargetObject.transform; var correspondingParent = FindCorresponding(xform.parent); if (correspondingParent == null) return null; return correspondingParent.Find(prefix + xform.name + suffix); } public void InferPrefixSuffix() { // We only infer if targeting the armature (below the Hips bone) var rootAnimator = RuntimeUtil.FindAvatarInParents(transform)?.GetComponent(); if (rootAnimator == null) return; var hips = rootAnimator.GetBoneTransform(HumanBodyBones.Hips); if (hips == null || hips.transform.parent != mergeTargetObject.transform) return; // We also require that the attached object has exactly one child (presumably the hips) if (transform.childCount != 1) return; // Infer the prefix and suffix by comparing the names of the mergeTargetObject's hips with the child of the // GameObject we're attached to. var baseName = hips.name; var mergeName = transform.GetChild(0).name; var prefixLength = mergeName.IndexOf(baseName, StringComparison.InvariantCulture); if (prefixLength < 0) return; var suffixLength = mergeName.Length - prefixLength - baseName.Length; prefix = mergeName.Substring(0, prefixLength); suffix = mergeName.Substring(mergeName.Length - suffixLength); if (!string.IsNullOrEmpty(prefix) || !string.IsNullOrEmpty(suffix)) { RuntimeUtil.MarkDirty(this); } } } }