#region using System; using System.Linq; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; using static System.Reflection.BindingFlags; using PopupWindow = UnityEditor.PopupWindow; #endregion namespace nadena.dev.modular_avatar.core.editor.ShapeChanger { [CustomEditor(typeof(ModularAvatarShapeChanger))] public class ShapeChangerEditor : MAEditorBase { [SerializeField] private StyleSheet uss; [SerializeField] private VisualTreeAsset uxml; private BlendshapeSelectWindow _window; protected override void OnInnerInspectorGUI() { EditorGUILayout.HelpBox("Unable to show override changes", MessageType.Info); } protected override VisualElement CreateInnerInspectorGUI() { var root = uxml.CloneTree(); Localization.UI.Localize(root); root.styleSheets.Add(uss); root.Bind(serializedObject); ROSimulatorButton.BindRefObject(root, target); var listView = root.Q("Shapes"); listView.showBoundCollectionSize = false; listView.virtualizationMethod = CollectionVirtualizationMethod.DynamicHeight; // The Add button callback isn't exposed publicly for some reason... var field_addButton = typeof(BaseListView).GetField("m_AddButton", NonPublic | Instance); var addButton = (Button)field_addButton.GetValue(listView); addButton.clickable = new Clickable(OpenAddWindow); return root; } private void OnDisable() { if (_window != null) DestroyImmediate(_window); } protected override void OnDestroy() { base.OnDestroy(); if (_window != null) DestroyImmediate(_window); } private void OpenAddWindow() { if (_window != null) DestroyImmediate(_window); _window = CreateInstance(); _window.AvatarRoot = RuntimeUtil.FindAvatarTransformInParents((target as ModularAvatarShapeChanger).transform).gameObject; _window.OfferBinding += OfferBinding; _window.Show(); } private void OfferBinding(BlendshapeBinding binding) { var changer = target as ModularAvatarShapeChanger; if (changer.Shapes.Any(x => x.Object.Equals(binding.ReferenceMesh) && x.ShapeName == binding.Blendshape)) { return; } Undo.RecordObject(changer, "Add Shape"); changer.Shapes.Add(new ChangedShape() { Object = binding.ReferenceMesh, ShapeName = binding.Blendshape, ChangeType = ShapeChangeType.Delete, Value = 100 }); PrefabUtility.RecordPrefabInstancePropertyModifications(changer); } } }