/* * MIT License * * Copyright (c) 2022 bd_ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using JetBrains.Annotations; using UnityEditor; using UnityEditor.Animations; using UnityEngine; using VRC.SDKBase.Editor.BuildPipeline; using Object = UnityEngine.Object; namespace nadena.dev.modular_avatar.core.editor { internal class CleanupTempAssets : IVRCSDKPostprocessAvatarCallback { public int callbackOrder => 99999; public void OnPostprocessAvatar() { Util.DeleteTemporaryAssets(); } } [InitializeOnLoad] internal static class Util { private const string generatedAssetsSubdirectory = "999_Modular_Avatar_Generated"; private const string generatedAssetsPath = "Assets/" + generatedAssetsSubdirectory; [CanBeNull] public static string OverridePath; static Util() { RuntimeUtil.delayCall = (cb) => EditorApplication.delayCall += cb.Invoke; EditorApplication.hierarchyChanged += () => { RuntimeUtil.InvokeHierarchyChanged(); }; } public static string GenerateAssetPath() { return GetGeneratedAssetsFolder() + "/" + GUID.Generate() + ".asset"; } private static string GetGeneratedAssetsFolder() { var path = OverridePath ?? generatedAssetsPath; var pathParts = path.Split('/'); for (int i = 1; i < pathParts.Length; i++) { var subPath = string.Join("/", pathParts, 0, i + 1); if (!AssetDatabase.IsValidFolder(subPath)) { AssetDatabase.CreateFolder(string.Join("/", pathParts, 0, i), pathParts[i]); } } return path; } internal static void DeleteTemporaryAssets() { EditorApplication.delayCall += () => { AssetDatabase.SaveAssets(); var subdir = generatedAssetsPath; AssetDatabase.DeleteAsset(subdir); FileUtil.DeleteFileOrDirectory(subdir); }; } public static bool IsTemporaryAsset(Object obj) { var path = AssetDatabase.GetAssetPath(obj); return path != null && path.StartsWith(GetGeneratedAssetsFolder() + "/"); } public static Type FindType(string typeName) { Type avatarValidation = null; foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { avatarValidation = assembly.GetType(typeName); if (avatarValidation != null) { break; } } return avatarValidation; } private const int MAX_EXPRESSION_TEXTURE_SIZE = 256; public enum ValidateExpressionMenuIconResult { Success, TooLarge, Uncompressed } public static ValidateExpressionMenuIconResult ValidateExpressionMenuIcon(Texture2D icon) { string path = AssetDatabase.GetAssetPath(icon); TextureImporter importer = AssetImporter.GetAtPath(path) as TextureImporter; if (importer == null) return ValidateExpressionMenuIconResult.Success; TextureImporterPlatformSettings settings = importer.GetDefaultPlatformTextureSettings(); // Max texture size; if ((icon.width > MAX_EXPRESSION_TEXTURE_SIZE || icon.height > MAX_EXPRESSION_TEXTURE_SIZE) && settings.maxTextureSize > MAX_EXPRESSION_TEXTURE_SIZE) return ValidateExpressionMenuIconResult.TooLarge; // Compression if (settings.textureCompression == TextureImporterCompression.Uncompressed) return ValidateExpressionMenuIconResult.Uncompressed; return ValidateExpressionMenuIconResult.Success; } internal static IEnumerable States(AnimatorController ac) { HashSet visitedStateMachines = new HashSet(); Queue pending = new Queue(); foreach (var layer in ac.layers) { if (layer.stateMachine != null) pending.Enqueue(layer.stateMachine); } while (pending.Count > 0) { var next = pending.Dequeue(); if (visitedStateMachines.Contains(next)) continue; visitedStateMachines.Add(next); foreach (var child in next.stateMachines) { if (child.stateMachine != null) pending.Enqueue(child.stateMachine); } foreach (var state in next.states) { yield return state.state; } } } internal static bool IsProxyAnimation(Motion m) { var path = AssetDatabase.GetAssetPath(m); // This is a fairly wide condition in order to deal with: // 1. Future additions of proxy animations (so GUIDs are out) // 2. Unitypackage based installations of the VRCSDK // 3. VCC based installations of the VRCSDK // 4. Very old VCC based installations of the VRCSDK where proxy animations were copied into Assets return path.Contains("/AV3 Demo Assets/Animation/ProxyAnim/proxy"); } } }