using UnityEngine; namespace nadena.dev.modular_avatar.core { /// /// Tag class that marks components that actions can be attached to. /// /// Note that this is public due to C# protection rules, but is not a supported API for editor scripts and may /// change in point releases. /// [DisallowMultipleComponent] public abstract class ActionController : AvatarTagComponent { internal abstract bool isSyncedProp { get; } internal abstract bool isSavedProp { get; } } }