#if MA_VRCSDK3_AVATARS using nadena.dev.modular_avatar.core.menu; using UnityEngine; namespace nadena.dev.modular_avatar.core { /// /// The menu install target includes the controls of the target menu installer at the point of reference. /// Notably, this can include multiple controls. /// /// One tricky aspect of this feature is that we need to disambiguate when a menu installer also cites a target menu. /// Generally, if an installer is targeted by any menu install target (even if - especially if - disabled), we /// ignore its install target configuration entirely. /// /// We can also end up with a loop between install targets; in this case, we break the loop at an arbitrary point. /// [AddComponentMenu("Modular Avatar/MA Menu Install Target")] [HelpURL("https://modular-avatar.nadena.dev/docs/reference/menu-install-target?lang=auto")] internal class ModularAvatarMenuInstallTarget : MenuSourceComponent { public ModularAvatarMenuInstaller installer; public override void Visit(NodeContext context) { context.PushNode(installer); } public override void ResolveReferences() { // no-op } } } #endif