/* * MIT License * * Copyright (c) 2022 bd_ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEditor.Animations; using UnityEngine; using Object = UnityEngine.Object; namespace nadena.dev.modular_avatar.core.editor { [InitializeOnLoad] internal static class Util { static Util() { RuntimeUtil.delayCall = (cb) => EditorApplication.delayCall += cb.Invoke; EditorApplication.hierarchyChanged += () => { RuntimeUtil.InvokeHierarchyChanged(); }; EditorApplication.update += DisableMAGizmoIcons; } // From Acegikmo http://answers.unity.com/answers/1722605/view.html // In Unity 2022.1+, this can be replaced with GizmoUtility.SetIconEnabled(type, enabled); static MethodInfo setIconEnabled; static MethodInfo SetIconEnabled => setIconEnabled = setIconEnabled ?? Assembly.GetAssembly(typeof(Editor)) ?.GetType("UnityEditor.AnnotationUtility") ?.GetMethod("SetIconEnabled", BindingFlags.Static | BindingFlags.NonPublic); private static MethodInfo getAnnotations; private static MethodInfo GetAnnotations => getAnnotations = getAnnotations ?? Assembly.GetAssembly(typeof(Editor)) ?.GetType("UnityEditor.AnnotationUtility") ?.GetMethod("GetAnnotations", BindingFlags.Static | BindingFlags.NonPublic); private static Type t_Annotation = Assembly.GetAssembly(typeof(Editor))?.GetType("UnityEditor.Annotation"); private static FieldInfo f_classID = t_Annotation?.GetField("classID", BindingFlags.Instance | BindingFlags.Public); private static FieldInfo f_scriptClass = t_Annotation?.GetField("scriptClass", BindingFlags.Instance | BindingFlags.Public); static void SetGizmoIconEnabled(Type type, bool enabled) { if (SetIconEnabled == null) return; const int MONO_BEHAVIOR_CLASS_ID = 114; // https://docs.unity3d.com/Manual/ClassIDReference.html SetIconEnabled.Invoke(null, new object[] {MONO_BEHAVIOR_CLASS_ID, type.Name, enabled ? 1 : 0}); } static void DisableMAGizmoIcons() { if (SessionState.GetBool("MAIconsDisabled", false) || f_classID == null || f_scriptClass == null || GetAnnotations == null || SetIconEnabled == null) { EditorApplication.update -= DisableMAGizmoIcons; SessionState.GetBool("MAIconsDisabled", true); return; } var annotations = (Array) GetAnnotations.Invoke(null, new object[] { }); bool hasBoneProxy = false; for (int i = 0; i < annotations.Length; i++) { var annotation = annotations.GetValue(i); var classID = (int) f_classID.GetValue(annotation); var scriptClass = (string) f_scriptClass.GetValue(annotation); if (classID == 114 && scriptClass == "ModularAvatarBoneProxy") { hasBoneProxy = true; break; } } if (!hasBoneProxy) { // Annotations aren't created yet for MA types, check back later. return; } foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies()) { foreach (var ty in assembly.GetTypes()) { if (typeof(AvatarTagComponent).IsAssignableFrom(ty) && !ty.IsAbstract) { SetGizmoIconEnabled(ty, false); } } } EditorApplication.update -= DisableMAGizmoIcons; SessionState.GetBool("MAIconsDisabled", true); } internal static T GetOrAddComponent(this Component self) where T : Component { var component = self.GetComponent(); if (component == null) component = self.gameObject.AddComponent(); return component; } internal static T GetOrAddComponent(this GameObject self) where T : Component { var component = self.GetComponent(); if (component == null) component = self.AddComponent(); return component; } public static Type FindType(string typeName) { Type avatarValidation = null; foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { avatarValidation = assembly.GetType(typeName); if (avatarValidation != null) { break; } } return avatarValidation; } private const int MAX_EXPRESSION_TEXTURE_SIZE = 256; public enum ValidateExpressionMenuIconResult { Success, TooLarge, Uncompressed } public static ValidateExpressionMenuIconResult ValidateExpressionMenuIcon(Texture2D icon) { string path = AssetDatabase.GetAssetPath(icon); TextureImporter importer = AssetImporter.GetAtPath(path) as TextureImporter; if (importer == null) return ValidateExpressionMenuIconResult.Success; TextureImporterPlatformSettings settings = importer.GetDefaultPlatformTextureSettings(); // Max texture size; if ((icon.width > MAX_EXPRESSION_TEXTURE_SIZE || icon.height > MAX_EXPRESSION_TEXTURE_SIZE) && settings.maxTextureSize > MAX_EXPRESSION_TEXTURE_SIZE) return ValidateExpressionMenuIconResult.TooLarge; // Compression if (settings.textureCompression == TextureImporterCompression.Uncompressed) return ValidateExpressionMenuIconResult.Uncompressed; return ValidateExpressionMenuIconResult.Success; } internal static IEnumerable FindComponentInParents(this Component t) where T : Component { Transform ptr = t.transform.parent; while (ptr != null) { var component = ptr.GetComponent(); if (component != null) yield return component; if (RuntimeUtil.IsAvatarRoot(ptr)) break; ptr = ptr.parent; } } internal static IEnumerable States(AnimatorController ac) { HashSet visitedStateMachines = new HashSet(); Queue pending = new Queue(); foreach (var layer in ac.layers) { if (layer.stateMachine != null) pending.Enqueue(layer.stateMachine); } while (pending.Count > 0) { var next = pending.Dequeue(); if (visitedStateMachines.Contains(next)) continue; visitedStateMachines.Add(next); foreach (var child in next.stateMachines) { if (child.stateMachine != null) pending.Enqueue(child.stateMachine); } foreach (var state in next.states) { yield return state.state; } } } internal static bool IsProxyAnimation(Motion m) { var path = AssetDatabase.GetAssetPath(m); // This is a fairly wide condition in order to deal with: // 1. Future additions of proxy animations (so GUIDs are out) // 2. Unitypackage based installations of the VRCSDK // 3. VCC based installations of the VRCSDK // 4. Very old VCC based installations of the VRCSDK where proxy animations were copied into Assets return path.Contains("/AV3 Demo Assets/Animation/ProxyAnim/proxy") || path.Contains("/VRCSDK/Examples3/Animation/ProxyAnim/proxy"); } public static T LoadAssetByGuid(string guid) where T : UnityEngine.Object { var path = AssetDatabase.GUIDToAssetPath(guid); if (string.IsNullOrWhiteSpace(path)) return null; return AssetDatabase.LoadAssetAtPath(path); } } }