using UnityEditor; using UnityEngine; namespace net.fushizen.modular_avatar.core.editor { public static class ModularAvatarSettings { private const string PREFKEY_APPLY_ON_PLAY = "net.fushizen.modular-avatar.applyOnPlay"; #if UNITY_EDITOR public static bool applyOnPlay { get => EditorPrefs.GetBool(PREFKEY_APPLY_ON_PLAY, true); set => EditorPrefs.SetBool(PREFKEY_APPLY_ON_PLAY, value); } #else public static bool applyOnPlay = false; #endif } }