/* * MIT License * * Copyright (c) 2022 bd_ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System; using System.Reflection; using UnityEditor; using VRC.SDK3.Avatars.Components; using VRC.SDKBase.Editor.BuildPipeline; namespace net.fushizen.modular_avatar.core.editor { [InitializeOnLoad] internal class Av3EmuHook { static Av3EmuHook() { if (EditorApplication.isPlayingOrWillChangePlaymode) { foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies()) { var runtime = assembly.GetType("LyumaAv3Runtime"); if (runtime == null) continue; var addHook = runtime.GetMethod("AddInitAvatarHook", BindingFlags.Static | BindingFlags.Public); if (addHook == null) continue; addHook.Invoke(null, new object[] { -999999, (Action)(av => VRCBuildPipelineCallbacks.OnPreprocessAvatar(av.gameObject)) }); break; } } EditorApplication.playModeStateChanged += OnPlayModeStateChanged; } private static void OnPlayModeStateChanged(PlayModeStateChange obj) { if (obj == PlayModeStateChange.EnteredEditMode) { Util.DeleteTemporaryAssets(); } } } }