/* * MIT License * * Copyright (c) 2022 bd_ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using UnityEditor; using UnityEngine; using VRC.SDKBase.Editor.BuildPipeline; namespace net.fushizen.modular_avatar.core.editor { public class BoneProxyHook : HookBase { public override int callbackOrder => HookSequence.SEQ_BONE_PROXY; protected override bool OnPreprocessAvatarWrapped(GameObject avatarGameObject) { var boneProxies = avatarGameObject.GetComponentsInChildren(true); foreach (var proxy in boneProxies) { if (proxy.constraint != null && proxy.constraint.gameObject == proxy.gameObject) { UnityEngine.Object.DestroyImmediate(proxy.constraint); } if (proxy.target != null) { var oldPath = RuntimeUtil.AvatarRootPath(proxy.gameObject); Transform transform = proxy.transform; transform.SetParent(proxy.target, false); transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; PathMappings.Remap(oldPath, new PathMappings.MappingEntry() { path = RuntimeUtil.AvatarRootPath(proxy.gameObject), transformPath = RuntimeUtil.AvatarRootPath(proxy.gameObject) }); } Object.DestroyImmediate(proxy); } return true; } } }