#if MA_VRCSDK3_AVATARS using UnityEditor; namespace nadena.dev.modular_avatar.core.editor { [CustomEditor(typeof(ModularAvatarMenuInstallTarget))] internal class MenuInstallTargetEditor : MAEditorBase { protected override void OnInnerInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField( serializedObject.FindProperty(nameof(ModularAvatarMenuInstallTarget.installer))); serializedObject.ApplyModifiedProperties(); } } } #endif