{ "boneproxy.foldout.advanced": "高级设置", "boneproxy.target": "目标", "menuinstall.help.hint_set_menu": "此预制体的菜单默认会安装Avatar的顶部菜单中. 如果不需要, 可以选择其他菜单或取消勾选启用复选框.", "menuinstall.help.hint_bad_menu": "选择的菜单不属于当前Avatar.", "menuinstall.installto": "安装到", "menuinstall.installto.tooltip": "此预制体的的菜单将会安装到此菜单", "menuinstall.selectmenu": "选择菜单", "menuinstall.showcontents": "显示菜单内容", "menuinstall.showcontents.notselected": "未选择安装的菜单", "menuinstall.devoptions": "预制体开发者选项", "menuinstall.menu_icon_too_large" : "菜单图标过大, 图标应小于256像素.", "menuinstall.menu_icon_uncompressed" : "菜单图标未设置压缩.", "menuinstall.srcmenu": "安装的菜单", "params.autodetect_header": " 自动检测参数 ", "params.internal": "内部", "params.pb_prefix": "PhysBones前缀", "params.syncmode": "同步模式", "params.saved": "保存", "params.default": "默认值", "params.fieldname": "字段名", "params.remapto": "映射到...", "params.remapto.tooltip": "输入新的字段名以防止参数命名冲突", "params.devmode": "显示预制体开发者选项", "merge_armature.merge_target": "合并目标", "merge_armature.merge_target.tooltip": "将当前对象合并到合并目标中", "merge_armature.prefix": "骨骼前缀", "merge_armature.prefix.tooltip": "合并目标的骨骼的前缀", "merge_armature.suffix": "骨骼后缀", "merge_armature.suffix.tooltip": "合并目标的骨骼的后缀", "merge_armature.locked": "锁定位置", "merge_armature.locked.tooltip": "将当前对象的骨架与合并目标的骨架锁定, 用于动画的创建.", "merge_armature.adjust_names": "根据合并目标调整骨骼名称", "merge_armature.adjust_names.tooltip": "根据合并目标调整骨骼名称, 通常用于与Avatar不兼容的服装.", "path_mode.Relative": "对象的相对路径", "path_mode.Absolute": "绝对路径 (基于Avatar的Root)", "merge_animator.animator": "合并的目标动画器", "merge_animator.layer_type": "Layer类型", "merge_animator.delete_attached_animator": "删除额外的Animator", "merge_animator.delete_attached_animator.tooltip": "合并后删除当前对象上的Animator", "merge_animator.path_mode": "路径模式", "merge_animator.path_mode.tooltip": "在动画中路径的工作模式. 使用相对路径可以让你在对象上录制动画.", "merge_animator.match_avatar_write_defaults": "匹配Avatar的WriteDefaults设置", "merge_animator.match_avatar_write_defaults.tooltip": "使用与Avatar匹配的WriteDefaults设置. 如果设置存在冲突, 将保持目标动画器的设置.", "fpvisible.normal": "当前对象在第一人称中可见.", "fpvisible.NotUnderHead": "组件未生效, 因为此组件需要放置在Head骨骼下才能生效.", "fpvisible.quest": "组件未生效, 因为此组件与Oculus Quest不兼容.", "fpvisible.InPhysBoneChain": "当前对象由PhysicsBone控制, 可能无法在第一人称中可见; 请指定PhysicsBone链的起点.", "blendshape.mesh": "网格", "blendshape.source": "源形态键", "blendshape.target": "目标形态键", "hint.not_in_avatar": "此组件需要放置于你的Avatar中才能工作", "boneproxy.err.MovingTarget": "您不能指定将由其他 Modular Avatar 组件移动的目标对象", "boneproxy.err.NotInAvatar": "你必须指定一个在Avatar中的对象", "boneproxy.attachment": "附加模式", "boneproxy.attachment.AsChildAtRoot": "作为子对象, 放置于Root", "boneproxy.attachment.AsChildKeepWorldPosition": "作为子对象, 保持原有位置", "pb_blocker.help": "当前对象不会受到附加的父对象的PhysBones的影响.", "hint.bad_vrcsdk": "检测到不兼容的VRCSDK版本.\n\n请尝试升级VRCSDK; 如果这不起作用, 请尝试新版本的Modular Avatar." }