using nadena.dev.modular_avatar.core.menu; using UnityEngine; namespace nadena.dev.modular_avatar.core { [AddComponentMenu("Modular Avatar/MA Menu Group")] public class ModularAvatarMenuGroup : MenuSourceComponent { public GameObject targetObject; public override void Visit(NodeContext context) { context.PushNode(new MenuNodesUnder(targetObject != null ? targetObject : gameObject)); } public override void ResolveReferences() { // no-op } } }