mirror of
https://github.com/bdunderscore/modular-avatar.git
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ddbc3b164b
* chore: rearrange package structure to have the package at the root * ci: update CI workflows * ci: fixing workflow bugs * ci: recurse building .zip package * ci: more fixes * ci: add back in the nadena.dev VPM repo * ci: fix tests
27 lines
987 B
C#
27 lines
987 B
C#
using nadena.dev.ndmf;
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using nadena.dev.modular_avatar.animation;
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using NUnit.Framework;
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using UnityEditor;
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namespace modular_avatar_tests
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{
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public class MiscAnimationTests : TestBase
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{
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[Test]
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public void HighQualityCurvesSettingPreserved()
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{
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var prefab = CreatePrefab("HighQualityCurvesSettingPreserved.prefab");
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var context = new BuildContext(prefab, null);
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context.ActivateExtensionContext<AnimationServicesContext>();
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context.DeactivateExtensionContext<AnimationServicesContext>();
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var layer = findFxLayer(prefab, "Base Layer");
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var hq_on = FindStateInLayer(layer, "HQ_ON");
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var hq_off = FindStateInLayer(layer, "HQ_OFF");
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Assert.True(new SerializedObject(hq_on.motion).FindProperty("m_UseHighQualityCurve").boolValue);
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Assert.False(new SerializedObject(hq_off.motion).FindProperty("m_UseHighQualityCurve").boolValue);
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}
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}
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} |