modular-avatar/UnitTests~/MergeArmatureTests/MergeArmatureTests.cs
bd_ ddbc3b164b
chore: restructure repository to put package at top-level (#477)
* chore: rearrange package structure to have the package at the root

* ci: update CI workflows

* ci: fixing workflow bugs

* ci: recurse building .zip package

* ci: more fixes

* ci: add back in the nadena.dev VPM repo

* ci: fix tests
2023-10-08 15:39:57 +09:00

22 lines
714 B
C#

using modular_avatar_tests;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEngine;
public class MergeArmatureTests : TestBase
{
[Test]
public void DontStripObjectsWithComponents()
{
var root = CreatePrefab("ColliderMergeTest.prefab");
AvatarProcessor.ProcessAvatar(root);
// We expect two children: Mergable and Hips$[uuid] (retained due to the BoxCollider)
var targetHips = root.transform.Find("TargetArmature/Hips");
Assert.AreEqual(2, targetHips.childCount);
Assert.AreEqual("Mergable", targetHips.GetChild(0).gameObject.name);
Assert.NotNull(targetHips.GetChild(1).GetComponent<BoxCollider>());
}
}