modular-avatar/Editor/Animation
2024-11-28 16:59:01 -08:00
..
AnimationDatabase.cs perf: switch to AssetSaver API (#1372) 2024-11-28 16:59:01 -08:00
AnimationDatabase.cs.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
AnimationServicesContext.cs chore: Fix non-VRChat support (for MA 1.10.5) (#1324) 2024-10-27 10:06:35 -07:00
AnimationServicesContext.cs.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
AnimationUtil.cs chore: Fix non-VRChat support (for MA 1.10.5) (#1324) 2024-10-27 10:06:35 -07:00
AnimationUtil.cs.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
AnimatorCombiner.cs perf: switch to AssetSaver API (#1372) 2024-11-28 16:59:01 -08:00
AnimatorCombiner.cs.meta fix: remove duplicate animator merger and add parameter type mismatch error asset references (#585) 2023-12-27 20:30:04 +09:00
DeepClone.cs perf: switch to AssetSaver API (#1372) 2024-11-28 16:59:01 -08:00
DeepClone.cs.meta feat: add merge blend tree component (#572) 2023-12-22 17:17:40 +09:00
EditorCurveBindingComparer.cs feat: shape changer can respond to multiple parent objects being animated (#916) 2024-07-06 21:39:42 -07:00
EditorCurveBindingComparer.cs.meta feat: shape changer can respond to multiple parent objects being animated (#916) 2024-07-06 21:39:42 -07:00
GameObjectDisableDelayPass.cs Make compatible with Unity 6 projects (#1232) 2024-10-19 18:58:41 -07:00
GameObjectDisableDelayPass.cs.meta feat: delay GameObjects turning OFF by one frame, when they control ShapeChangers (#934) 2024-07-28 20:22:32 -07:00
IOnCommitObjectRenames.cs chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
IOnCommitObjectRenames.cs.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
PathMappings.cs chore: Fix non-VRChat support (for MA 1.10.5) (#1324) 2024-10-27 10:06:35 -07:00
PathMappings.cs.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
ReadableProperty.cs feat: delay GameObjects turning OFF by one frame, when they control ShapeChangers (#934) 2024-07-28 20:22:32 -07:00
ReadableProperty.cs.meta feat: shape changer can respond to multiple parent objects being animated (#916) 2024-07-06 21:39:42 -07:00