mirror of
https://github.com/bdunderscore/modular-avatar.git
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3b067e4664
* Disable compilation for use in Unity 6 (6000.0.20f1): - Do not compile some classes and code paths in non-VRChat projects. - This has been tested in Unity 6 (6000.0.20f1). * Fix hide internal components in Unity 6: - [AddComponentMenu("")] does not work in Unity 6. - Replace it with [AddComponentMenu("/")] - This alternative is confirmed to also work in Unity 2022. --------- Co-authored-by: Haï~ <hai-vr@users.noreply.github.com> Co-authored-by: bd_ <bd_@nadena.dev>
62 lines
2.4 KiB
C#
62 lines
2.4 KiB
C#
#if MA_VRCSDK3_AVATARS
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#region
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using System;
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using System.Collections.Immutable;
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using System.Linq;
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using nadena.dev.ndmf;
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using UnityEditor.Animations;
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using UnityEngine;
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#endregion
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal class ApplyAnimatorDefaultValuesPass : Pass<ApplyAnimatorDefaultValuesPass>
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{
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protected override void Execute(ndmf.BuildContext context)
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{
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if (!context.AvatarDescriptor) return;
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var values = context.GetState<DefaultValues>()?.InitialValueOverrides
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?? ImmutableDictionary<string, float>.Empty;
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foreach (var layer in context.AvatarDescriptor.baseAnimationLayers
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.Concat(context.AvatarDescriptor.specialAnimationLayers))
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{
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if (layer.isDefault || layer.animatorController == null) continue;
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// We should have converted anything that's not an AnimationController by now
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var controller = layer.animatorController as AnimatorController;
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if (controller == null || !context.IsTemporaryAsset(controller))
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{
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throw new Exception("Leaked unexpected controller: " + layer.animatorController + " (type " + layer.animatorController?.GetType() + ")");
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}
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var parameters = controller.parameters;
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for (int i = 0; i < parameters.Length; i++)
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{
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if (!values.TryGetValue(parameters[i].name, out var defaultValue)) continue;
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switch (parameters[i].type)
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{
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case AnimatorControllerParameterType.Bool:
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parameters[i].defaultBool = defaultValue != 0.0f;
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break;
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case AnimatorControllerParameterType.Int:
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parameters[i].defaultInt = Mathf.RoundToInt(defaultValue);
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break;
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case AnimatorControllerParameterType.Float:
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parameters[i].defaultFloat = defaultValue;
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break;
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default:
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continue; // unhandled type, e.g. trigger
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}
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}
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controller.parameters = parameters;
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}
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}
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}
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}
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#endif |