mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-28 10:15:06 +08:00
79 lines
3.0 KiB
C#
79 lines
3.0 KiB
C#
/*
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* MIT License
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*
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* Copyright (c) 2022 bd_
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#region
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using System;
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using System.Runtime.CompilerServices;
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using nadena.dev.modular_avatar.ui;
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using UnityEditor;
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using UnityEngine;
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#endregion
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[assembly: InternalsVisibleTo("Tests")]
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namespace nadena.dev.modular_avatar.core.editor
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{
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public class AvatarProcessor
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{
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[MenuItem(UnityMenuItems.GameObject_ManualBake, true, UnityMenuItems.GameObject_ManualBakeOrder)]
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static bool ValidateApplyToCurrentAvatarGameobject()
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{
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return ValidateApplyToCurrentAvatar();
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}
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[MenuItem(UnityMenuItems.GameObject_ManualBake, false, UnityMenuItems.GameObject_ManualBakeOrder)]
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static void ApplyToCurrentAvatarGameobject()
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{
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ApplyToCurrentAvatar();
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}
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[MenuItem(UnityMenuItems.TopMenu_ManualBakeAvatar, true, UnityMenuItems.TopMenu_ManualBakeAvatarOrder)]
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private static bool ValidateApplyToCurrentAvatar()
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{
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return ndmf.AvatarProcessor.CanProcessObject(Selection.activeGameObject);
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}
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[MenuItem("Tools/Modular Avatar/Manual bake avatar", false)]
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private static void ApplyToCurrentAvatar()
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{
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ndmf.AvatarProcessor.ProcessAvatarUI(Selection.activeGameObject);
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}
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public static void ProcessAvatar(GameObject avatarGameObject)
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{
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ndmf.AvatarProcessor.ProcessAvatar(avatarGameObject);
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}
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// ReSharper disable once InconsistentNaming
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// ReSharper disable once MemberCanBeMadeStatic.Global
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[Obsolete("This is only for compile time compatibility with legacy AAO")]
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public int callbackOrder => throw new NotImplementedException();
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[Obsolete("This is only for compile time compatibility with legacy AAO")]
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// ReSharper disable once MemberCanBeMadeStatic.Global
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public bool OnPreprocessAvatar(GameObject avatarGameObject) => throw new NotImplementedException();
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}
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} |