mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-28 10:15:06 +08:00
1dacdc4b37
Closes: #540
114 lines
4.1 KiB
C#
114 lines
4.1 KiB
C#
/*
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* MIT License
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*
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* Copyright (c) 2022 bd_
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using nadena.dev.modular_avatar.editor.ErrorReporting;
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using UnityEditor;
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using UnityEngine;
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal class BoneProxyProcessor
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{
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internal enum ValidationResult
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{
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OK,
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MovingTarget,
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NotInAvatar
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}
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internal void OnPreprocessAvatar(GameObject avatarGameObject)
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{
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var boneProxies = avatarGameObject.GetComponentsInChildren<ModularAvatarBoneProxy>(true);
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foreach (var proxy in boneProxies)
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{
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BuildReport.ReportingObject(proxy, () => ProcessProxy(avatarGameObject, proxy));
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}
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}
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private void ProcessProxy(GameObject avatarGameObject, ModularAvatarBoneProxy proxy)
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{
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if (proxy.target != null && ValidateTarget(avatarGameObject, proxy.target) == ValidationResult.OK)
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{
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string suffix = "";
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int i = 1;
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while (proxy.target.Find(proxy.gameObject.name + suffix) != null)
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{
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suffix = $" ({i++})";
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}
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proxy.gameObject.name += suffix;
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Transform transform = proxy.transform;
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transform.SetParent(proxy.target, true);
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bool keepPos, keepRot;
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switch (proxy.attachmentMode)
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{
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default:
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case BoneProxyAttachmentMode.Unset:
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case BoneProxyAttachmentMode.AsChildAtRoot:
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keepPos = keepRot = false;
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break;
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case BoneProxyAttachmentMode.AsChildKeepWorldPose:
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keepPos = keepRot = true;
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break;
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case BoneProxyAttachmentMode.AsChildKeepPosition:
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keepPos = true;
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keepRot = false;
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break;
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case BoneProxyAttachmentMode.AsChildKeepRotation:
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keepRot = true;
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keepPos = false;
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break;
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}
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if (!keepPos) transform.localPosition = Vector3.zero;
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if (!keepRot) transform.localRotation = Quaternion.identity;
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}
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Object.DestroyImmediate(proxy);
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}
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internal static ValidationResult ValidateTarget(GameObject avatarGameObject, Transform proxyTarget)
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{
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var avatar = avatarGameObject.transform;
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var node = proxyTarget;
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while (node != null && node != avatar)
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{
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if (node.GetComponent<ModularAvatarMergeArmature>() != null ||
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node.GetComponent<ModularAvatarBoneProxy>() != null)
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{
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return ValidationResult.MovingTarget;
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}
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node = node.parent;
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}
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if (node == null) return ValidationResult.NotInAvatar;
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else return ValidationResult.OK;
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}
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}
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} |