mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 02:35:06 +08:00
efa263b551
* feat: add version defines for VRCSDK * chore: early return if VRCSDK project but not VRChat avatar
166 lines
6.2 KiB
C#
166 lines
6.2 KiB
C#
#if MA_VRCSDK3_AVATARS
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using VRC.SDK3.Avatars.ScriptableObjects;
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using Object = UnityEngine.Object;
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal class FixupExpressionsMenuPass
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{
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private const string DEFAULT_EXP_MENU_GUID = "024fb8ef5b3988c46b446863c92f4522";
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private const string DEFAULT_EXP_PARAM_GUID = "03a6d797deb62f0429471c4e17ea99a7";
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internal static void FixupExpressionsMenu(BuildContext context)
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{
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if (!context.AvatarDescriptor) return;
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context.AvatarDescriptor.customExpressions = true;
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var expressionsMenu = context.AvatarDescriptor.expressionsMenu;
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if (expressionsMenu == null)
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{
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var defaultExpMenu = AssetDatabase.LoadAssetAtPath<VRCExpressionsMenu>(
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AssetDatabase.GUIDToAssetPath(DEFAULT_EXP_MENU_GUID)
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);
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expressionsMenu = Object.Instantiate(defaultExpMenu);
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context.AvatarDescriptor.expressionsMenu = expressionsMenu;
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}
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if (context.AvatarDescriptor.expressionParameters == null)
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{
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var defaultExpParam = AssetDatabase.LoadAssetAtPath<VRCExpressionParameters>(
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AssetDatabase.GUIDToAssetPath(DEFAULT_EXP_PARAM_GUID)
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);
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context.AvatarDescriptor.expressionParameters = Object.Instantiate(defaultExpParam);
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}
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var parameters = context.AvatarDescriptor.expressionParameters.parameters
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?? new VRCExpressionParameters.Parameter[0];
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var parameterNames = parameters.Select(p => p.name).ToImmutableHashSet();
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if (!context.PluginBuildContext.IsTemporaryAsset(expressionsMenu))
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{
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expressionsMenu = context.CloneMenu(expressionsMenu);
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context.AvatarDescriptor.expressionsMenu = expressionsMenu;
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}
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// Walk menu recursively
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var visitedMenus = new HashSet<VRCExpressionsMenu>();
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var iconMapping = new Dictionary<Texture2D, Texture2D>();
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VisitMenu(expressionsMenu);
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void VisitMenu(VRCExpressionsMenu menu)
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{
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if (!visitedMenus.Add(menu)) return;
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foreach (var control in menu.controls)
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{
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if (control.parameter != null &&
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!string.IsNullOrEmpty(control.parameter.name) &&
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!parameterNames.Contains(control.parameter.name))
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{
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control.parameter.name = "";
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}
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foreach (var subParam in control.subParameters ??
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Array.Empty<VRCExpressionsMenu.Control.Parameter>())
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{
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if (subParam != null &&
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!string.IsNullOrEmpty(subParam.name) &&
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!parameterNames.Contains(subParam.name))
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{
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subParam.name = "";
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}
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}
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if (control.icon != null)
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{
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if (!iconMapping.TryGetValue(control.icon, out var newIcon))
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{
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iconMapping[control.icon] = newIcon = MaybeScaleIcon(context, control.icon);
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}
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control.icon = newIcon;
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}
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if (control.labels != null)
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{
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for (int i = 0; i < control.labels.Length; i++)
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{
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var label = control.labels[i];
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if (label.icon != null)
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{
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if (!iconMapping.TryGetValue(label.icon, out var newIcon))
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{
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iconMapping[label.icon] = newIcon = MaybeScaleIcon(context, label.icon);
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}
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label.icon = newIcon;
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control.labels[i] = label;
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}
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}
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}
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}
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}
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}
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#if UNITY_ANDROID
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private const TextureFormat TargetFormat = TextureFormat.ASTC_4x4;
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#else
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private const TextureFormat TargetFormat = TextureFormat.DXT5;
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#endif
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private static Texture2D MaybeScaleIcon(BuildContext context, Texture2D original)
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{
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if (original.width <= 256 && original.height <= 256 && IsCompressedFormat(original.format))
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{
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return original;
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}
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var newRatio = Math.Min(256f / original.width, 256f / original.height);
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var newWidth = Math.Min(256, Mathf.RoundToInt(original.width * newRatio));
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var newHeight = Math.Min(256, Mathf.RoundToInt(original.height * newRatio));
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var newTex = new Texture2D(newWidth, newHeight, TextureFormat.RGBA32, true);
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context.SaveAsset(newTex);
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var tmpRenderTex = RenderTexture.GetTemporary(newWidth, newHeight, 0, RenderTextureFormat.ARGB32);
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var originalActiveRenderTex = RenderTexture.active;
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try
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{
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Graphics.Blit(original, tmpRenderTex);
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RenderTexture.active = tmpRenderTex;
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newTex.ReadPixels(new Rect(0, 0, newWidth, newHeight), 0, 0);
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newTex.Apply();
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EditorUtility.CompressTexture(newTex, TargetFormat, TextureCompressionQuality.Normal);
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return newTex;
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}
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finally
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{
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RenderTexture.active = originalActiveRenderTex;
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RenderTexture.ReleaseTemporary(tmpRenderTex);
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}
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}
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private static bool IsCompressedFormat(TextureFormat format)
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{
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var name = format.ToString();
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return name.StartsWith("DXT") || name.StartsWith("ASTC");
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}
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}
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}
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#endif |