mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-28 10:15:06 +08:00
3667dc319a
* add version defines * refactor: prefer BuildContext.ctor() overload taking GameObject * wrap unit tests entirely with MA_VRCSDK3_AVATARS * wrap unit tests smart with MA_VRCSDK3_AVATARS * wrap runtime entirely with MA_VRCSDK3_AVATARS * wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS * wrap editor entirely with MA_VRCSDK3_AVATARS * fix AvatarObjectReference.Get(Component) * wrap editor smart with MA_VRCSDK3_AVATARS * wrap BuildContext smart with MA_VRCSDK3_AVATARS * wrap PluginDefinition smart with MA_VRCSDK3_AVATARS * style: move conditional compiles one step outside
82 lines
3.1 KiB
C#
82 lines
3.1 KiB
C#
/*
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* MIT License
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*
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* Copyright (c) 2022 bd_
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#if MA_VRCSDK3_AVATARS
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using System.Collections.Generic;
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using nadena.dev.modular_avatar.editor.ErrorReporting;
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using UnityEngine;
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using VRC.SDK3.Dynamics.PhysBone.Components;
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal class PhysboneBlockerPass
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{
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public static void Process(GameObject avatarRoot)
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{
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var blockers = avatarRoot.GetComponentsInChildren<ModularAvatarPBBlocker>(true);
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if (blockers.Length == 0) return;
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var physBones = avatarRoot.GetComponentsInChildren<VRCPhysBone>(true);
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if (physBones.Length == 0) return;
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Dictionary<Transform, List<Transform>> physBoneRootToIgnores = new Dictionary<Transform, List<Transform>>();
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var avatarTransform = avatarRoot.transform;
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foreach (var tip in blockers)
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{
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BuildReport.ReportingObject(tip, () =>
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{
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var node = tip.transform;
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// We deliberately skip the node itself to allow for a specific PhysBone to be attached here.
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while (node != null && node != avatarTransform && node.parent != null)
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{
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node = node.parent;
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if (!physBoneRootToIgnores.TryGetValue(node, out var parent))
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{
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parent = new List<Transform>();
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physBoneRootToIgnores.Add(node, parent);
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}
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parent.Add(tip.transform);
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}
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});
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}
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foreach (var pb in physBones)
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{
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BuildReport.ReportingObject(pb, () =>
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{
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var root = pb.rootTransform != null ? pb.rootTransform : pb.transform;
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if (physBoneRootToIgnores.TryGetValue(root, out var ignores))
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{
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pb.ignoreTransforms.AddRange(ignores);
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}
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});
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}
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}
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}
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}
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#endif |