modular-avatar/Editor/ReactiveObjects/ParameterAssignerPass.cs

270 lines
10 KiB
C#

#if MA_VRCSDK3_AVATARS
using System.Collections.Generic;
using System.Linq;
using nadena.dev.ndmf;
using UnityEditor.Animations;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
using VRC.SDK3.Avatars.ScriptableObjects;
namespace nadena.dev.modular_avatar.core.editor
{
/// <summary>
/// Creates/allocates parameters to any Menu Items that need them.
/// </summary>
internal class ParameterAssignerPass : Pass<ParameterAssignerPass>
{
internal static bool ShouldAssignParametersToMami(ModularAvatarMenuItem item)
{
switch (item?.Control?.type)
{
case VRCExpressionsMenu.Control.ControlType.Button:
case VRCExpressionsMenu.Control.ControlType.Toggle:
// ok
break;
default:
return false;
}
foreach (var rc in item.GetComponentsInChildren<ReactiveComponent>(true))
{
// Only track components where this is the closest parent
if (rc.transform == item.transform)
{
return true;
}
var parentMami = rc.GetComponentInParent<ModularAvatarMenuItem>();
if (parentMami == item)
{
return true;
}
}
return false;
}
internal void TestExecute(ndmf.BuildContext context)
{
Execute(context);
}
protected override void Execute(ndmf.BuildContext context)
{
if (!context.AvatarDescriptor) return;
var paramIndex = 0;
var declaredParams = context.AvatarDescriptor.expressionParameters.parameters
.GroupBy(p => p.name).Select(l => l.First())
.ToDictionary(p => p.name);
Dictionary<string, VRCExpressionParameters.Parameter> newParameters = new();
Dictionary<string, int> nextParamValue = new();
Dictionary<string, List<ModularAvatarMenuItem>> _mamiByParam = new();
foreach (var mami in context.AvatarRootTransform.GetComponentsInChildren<ModularAvatarMenuItem>(true))
{
if (string.IsNullOrWhiteSpace(mami.Control?.parameter?.name))
{
if (!ShouldAssignParametersToMami(mami)) continue;
if (mami.Control == null) mami.Control = new VRCExpressionsMenu.Control();
mami.Control.parameter = new VRCExpressionsMenu.Control.Parameter
{
name = $"__MA/AutoParam/{mami.gameObject.name}${paramIndex++}"
};
}
var paramName = mami.Control.parameter.name;
if (!_mamiByParam.TryGetValue(paramName, out var mamiList))
{
mamiList = new List<ModularAvatarMenuItem>();
_mamiByParam[paramName] = mamiList;
}
mamiList.Add(mami);
}
foreach (var (paramName, list) in _mamiByParam)
{
// Assign automatic values first
int? defaultValue = null;
if (declaredParams.TryGetValue(paramName, out var p))
{
defaultValue = (int) p.defaultValue;
}
else
{
var floatDefault = list.FirstOrDefault(m => m.isDefault && !m.automaticValue)?.Control?.value;
if (floatDefault.HasValue) defaultValue = (int) floatDefault.Value;
if (list.Count == 1 && list[0].isDefault && list[0].automaticValue)
// If we have only a single entry, it's probably an on-off toggle, so we'll implicitly let 1
// be the 'selected' default value (if this is default and automatic value)
defaultValue = 1;
}
HashSet<int> usedValues = new();
if (defaultValue.HasValue) usedValues.Add(defaultValue.Value);
foreach (var item in list)
{
if (!item.automaticValue)
{
usedValues.Add((int)item.Control.value);
}
}
if (!defaultValue.HasValue)
{
for (int i = 0; i < 256; i++)
{
if (!usedValues.Contains(i))
{
defaultValue = i;
usedValues.Add(i);
break;
}
}
}
var nextValue = 1;
var valueType = VRCExpressionParameters.ValueType.Bool;
var isSaved = false;
var isSynced = false;
foreach (var mami in list)
{
if (mami.automaticValue)
{
if (mami.isDefault)
{
mami.Control.value = defaultValue.GetValueOrDefault();
}
else if (p != null && p.valueType != VRCExpressionParameters.ValueType.Int)
{
// For a float or bool value, we don't really have a lot of good choices, so just set it to
// 1
mami.Control.value = 1;
}
else
{
while (usedValues.Contains(nextValue)) nextValue++;
mami.Control.value = nextValue;
usedValues.Add(nextValue);
}
}
var newValueType = mami.ExpressionParametersValueType;
if (valueType == VRCExpressionParameters.ValueType.Bool || newValueType == VRCExpressionParameters.ValueType.Float)
{
valueType = newValueType;
}
isSaved |= mami.isSaved;
isSynced |= mami.isSynced;
}
if (!declaredParams.ContainsKey(paramName))
{
var newParam = new VRCExpressionParameters.Parameter
{
name = paramName,
valueType = valueType,
saved = isSaved,
defaultValue = defaultValue.GetValueOrDefault(),
networkSynced = isSynced
};
newParameters[paramName] = newParam;
}
}
if (newParameters.Count > 0)
{
var expParams = context.AvatarDescriptor.expressionParameters;
if (!context.IsTemporaryAsset(expParams))
{
expParams = Object.Instantiate(expParams);
context.AvatarDescriptor.expressionParameters = expParams;
}
expParams.parameters = expParams.parameters.Concat(newParameters.Values).ToArray();
}
var mamiWithRC = _mamiByParam.Where(kvp => kvp.Value.Any(
component => component.TryGetComponent<ReactiveComponent>(out _)
)).ToList();
if (mamiWithRC.Count > 0)
{
// This make sures the parameters are correctly merged into the FX layer.
var mergeAnimator = context.AvatarRootObject.AddComponent<ModularAvatarMergeAnimator>();
mergeAnimator.layerType = VRCAvatarDescriptor.AnimLayerType.FX;
mergeAnimator.deleteAttachedAnimator = false;
mergeAnimator.animator = new AnimatorController
{
parameters = mamiWithRC.Select(kvp => new AnimatorControllerParameter
{
name = kvp.Key,
type = AnimatorControllerParameterType.Float,
}).ToArray(),
};
}
}
internal static ControlCondition AssignMenuItemParameter(
ModularAvatarMenuItem mami,
Dictionary<string, float> simulationInitialStates = null,
IDictionary<string, ModularAvatarMenuItem> isDefaultOverrides = null,
bool? forceSimulation = null
)
{
var isSimulation = (simulationInitialStates != null || forceSimulation == true);
var paramName = mami?.Control?.parameter?.name;
if (mami?.Control != null && isSimulation && ShouldAssignParametersToMami(mami))
{
paramName = mami.Control?.parameter?.name;
if (string.IsNullOrEmpty(paramName)) paramName = "___AutoProp/" + mami.GetInstanceID();
if (simulationInitialStates != null)
{
var isDefault = mami.isDefault;
ModularAvatarMenuItem target = null;
if (isDefaultOverrides?.TryGetValue(paramName, out target) == true)
isDefault = ReferenceEquals(mami, target);
if (isDefault)
{
simulationInitialStates[paramName] = mami.Control.value;
}
else
{
simulationInitialStates.TryAdd(paramName, -999);
}
}
}
if (string.IsNullOrWhiteSpace(paramName)) return null;
return new ControlCondition
{
Parameter = paramName,
DebugName = mami.gameObject.name,
IsConstant = false,
// Note: This slightly odd-looking value is key to making the Auto checkbox work for editor previews;
// we basically force-disable any conditions for nonselected menu items and force-enable any for default
// menu items.
InitialValue = mami.isDefault ? mami.Control.value : -999,
ParameterValueLo = mami.Control.value - 0.005f,
ParameterValueHi = mami.Control.value + 0.005f,
DebugReference = mami,
};
}
}
}
#endif