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https://github.com/bdunderscore/modular-avatar.git
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3bc090dc7d
* Preserve local transform when rebinding humanoid avatar * Check Animator.avatar * Restore all transforms
63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
using System.Linq;
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using UnityEngine;
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namespace nadena.dev.modular_avatar.core.editor.plugin
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{
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// workaround problem with avatar matching
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// https://github.com/bdunderscore/modular-avatar/issues/430
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internal class RebindHumanoidAvatar
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{
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private readonly ndmf.BuildContext _buildContext;
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public RebindHumanoidAvatar(ndmf.BuildContext context)
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{
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_buildContext = context;
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}
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public void Process()
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{
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var avatarAnimator = _buildContext.AvatarRootObject.GetComponent<Animator>();
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if (avatarAnimator == null || avatarAnimator.avatar == null) return;
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var localTransformValues = _buildContext.AvatarRootObject
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.GetComponentsInChildren<Transform>(true)
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.ToDictionary((t) => t, LocalTransformValue.FromTransform);
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var boundAvatar = avatarAnimator.avatar;
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avatarAnimator.avatar = null;
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// ReSharper disable once Unity.InefficientPropertyAccess
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avatarAnimator.avatar = boundAvatar;
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// resetting avatar also resets local transform value from avatar asset
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// needs to restore them manually from pre-cache
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// https://github.com/bdunderscore/modular-avatar/issues/1036
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foreach (var (transform, preserved) in localTransformValues)
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{
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preserved.RestoreToTransform(transform);
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}
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}
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struct LocalTransformValue
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{
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Vector3 Position;
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Quaternion Rotation;
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Vector3 Scale;
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internal static LocalTransformValue FromTransform(Transform t)
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{
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return new LocalTransformValue
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{
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Position = t.localPosition,
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Rotation = t.localRotation,
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Scale = t.localScale
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};
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}
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internal readonly void RestoreToTransform(Transform t)
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{
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t.SetLocalPositionAndRotation(Position, Rotation);
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t.localScale = Scale;
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}
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}
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}
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} |