modular-avatar/Editor/WorldFixedObjectProcessor.cs
bd_ 46f5296528
Revert "Use VRCParentConstraint instead of constraint hack for world fixed objects when available (#1326)" (#1363)
This reverts commit a984cf8673. The prior
behavior was to lock world fixed objects at their offset from the
origin; however with this change we ended up locking them at a location
relative to the avatar spawn location, breaking some gimmicks.

I tried experimenting a bit with VRCConstraint to try to replicate this
behavior, but it seems a bit non-trivial, so we'll revert this as a
hotfix for now.
2024-11-19 19:04:33 -08:00

105 lines
3.6 KiB
C#

using System.Linq;
using nadena.dev.modular_avatar.editor.ErrorReporting;
using nadena.dev.ndmf;
using UnityEditor;
using UnityEngine;
using UnityEngine.Animations;
namespace nadena.dev.modular_avatar.core.editor
{
internal class WorldFixedObjectProcessor
{
private BuildContext _context;
private Transform _avatarTransform;
private Transform _proxy;
public void Process(BuildContext context)
{
_avatarTransform = context.AvatarRootTransform;
_context = context;
foreach (var target in _avatarTransform.GetComponentsInChildren<ModularAvatarWorldFixedObject>(true)
.OrderByDescending(x => NestCount(x.transform)))
BuildReport.ReportingObject(target, () => Process(target));
}
int NestCount(Transform transform)
{
int count = 0;
while (transform.parent != null) transform = transform.parent;
return count;
}
void Process(ModularAvatarWorldFixedObject target)
{
switch (EditorUserBuildSettings.activeBuildTarget)
{
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
case BuildTarget.StandaloneLinux64: // for CI
break;
default:
BuildReport.Log(ErrorSeverity.NonFatal, "world_fixed_object.err.unsupported_platform");
return;
}
var retargeter = new ActiveAnimationRetargeter(
_context,
new BoneDatabase(),
target.transform
);
var proxy = CreateProxy();
var parent = retargeter.CreateIntermediateObjects(proxy.gameObject);
var xform = target.transform;
var pscale = proxy.lossyScale;
var oscale = xform.lossyScale;
xform.localScale = new Vector3(oscale.x / pscale.x, oscale.y / pscale.y, oscale.z / pscale.z);
if (parent.transform.Find(target.gameObject.name) != null)
{
target.gameObject.name = target.gameObject.name + "$" + GUID.Generate();
}
target.transform.SetParent(parent.transform, true);
retargeter.FixupAnimations();
Object.DestroyImmediate(target);
}
private Transform CreateProxy()
{
if (_proxy != null) return _proxy;
// 78828bfbcb4cb4ce3b00de044eb2d927: Assets/FixedPrefab.prefab
var fixedGameObject = AssetDatabase.LoadAssetAtPath<GameObject>(
AssetDatabase.GUIDToAssetPath("78828bfbcb4cb4ce3b00de044eb2d927"));
var avatarRoot = _avatarTransform;
GameObject obj = new GameObject("(MA WorldFixedRoot)");
obj.transform.SetParent(avatarRoot, false);
obj.transform.localPosition = Vector3.zero;
obj.transform.localRotation = Quaternion.identity;
obj.transform.localScale = Vector3.one;
var constraint = obj.AddComponent<ParentConstraint>();
constraint.AddSource(new ConstraintSource()
{
weight = 1.0f,
sourceTransform = fixedGameObject.transform,
});
constraint.constraintActive = true;
constraint.locked = true;
constraint.rotationOffsets = new[] {Vector3.zero};
constraint.translationOffsets = new[] {Vector3.zero};
_proxy = obj.transform;
return obj.transform;
}
}
}