modular-avatar/Runtime/ModularAvatarConvertConstraints.cs
Haï~ 3b067e4664
Make compatible with Unity 6 projects (#1232)
* Disable compilation for use in Unity 6 (6000.0.20f1):
- Do not compile some classes and code paths in non-VRChat projects.
- This has been tested in Unity 6 (6000.0.20f1).

* Fix hide internal components in Unity 6:
- [AddComponentMenu("")] does not work in Unity 6.
- Replace it with [AddComponentMenu("/")]
- This alternative is confirmed to also work in Unity 2022.

---------

Co-authored-by: Haï~ <hai-vr@users.noreply.github.com>
Co-authored-by: bd_ <bd_@nadena.dev>
2024-10-19 18:58:41 -07:00

15 lines
405 B
C#

using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
[DisallowMultipleComponent]
#if MA_VRCSDK3_AVATARS
[AddComponentMenu("Modular Avatar/MA Convert Constraints")]
#else
[AddComponentMenu("/")]
#endif
[HelpURL("https://modular-avatar.nadena.dev/docs/reference/convert-constraints?lang=auto")]
public class ModularAvatarConvertConstraints : AvatarTagComponent
{
}
}