modular-avatar/Runtime/ReactiveObjects/ModularAvatarMaterialSetter.cs

67 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
[Serializable]
public class MaterialSwitchObject
{
public AvatarObjectReference Object;
public Material Material;
public int MaterialIndex;
public MaterialSwitchObject Clone()
{
return new MaterialSwitchObject
{
Object = Object.Clone(),
Material = Material,
MaterialIndex = MaterialIndex
};
}
public bool Equals(MaterialSwitchObject other)
{
return Equals(Object, other.Object) && Equals(Material, other.Material) && MaterialIndex == other.MaterialIndex;
}
public override bool Equals(object obj)
{
return obj is MaterialSwitchObject other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(Object, Material, MaterialIndex);
}
}
[AddComponentMenu("Modular Avatar/MA Material Setter")]
[HelpURL("https://modular-avatar.nadena.dev/docs/reference/reaction/material-setter?lang=auto")]
public class ModularAvatarMaterialSetter : ReactiveComponent, IHaveObjReferences
{
[SerializeField] private List<MaterialSwitchObject> m_objects = new();
public List<MaterialSwitchObject> Objects
{
get => m_objects;
set => m_objects = value;
}
public override void ResolveReferences()
{
foreach (var obj in m_objects)
{
obj.Object?.Get(this);
}
}
public IEnumerable<AvatarObjectReference> GetObjectReferences()
{
foreach (var obj in m_objects)
if (obj.Object != null)
yield return obj.Object;
}
}
}