mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-28 10:15:06 +08:00
c0582a9961
* fix: init menu item settings only when added manually from inspector * fix: init menu item settings when added from some shortcuts * fix: init menu item settings when reset from context menu * fix: init merge animator settings only when added manually from inspector
192 lines
6.0 KiB
C#
192 lines
6.0 KiB
C#
/*
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* MIT License
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*
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* Copyright (c) 2022 bd_
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using UnityEngine;
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#if MA_VRCSDK3_AVATARS
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using VRC.SDK3.Avatars.Components;
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#endif
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#if UNITY_EDITOR
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using System.Reflection;
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#endif
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namespace nadena.dev.modular_avatar.core
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{
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internal static class RuntimeUtil
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{
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// Initialized in Util
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public static Action<Action> delayCall = (_) => { };
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public static event Action OnHierarchyChanged;
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internal static event Action OnMenuInvalidate;
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internal static void InvalidateMenu()
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{
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OnMenuInvalidate?.Invoke();
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}
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internal static T GetOrAddComponent<T>(this Component self) where T : Component
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{
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var component = self.GetComponent<T>();
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if (component == null) component = self.gameObject.AddComponent<T>();
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return component;
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}
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internal static T GetOrAddComponent<T>(this GameObject self) where T : Component
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{
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var component = self.GetComponent<T>();
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if (component == null) component = self.AddComponent<T>();
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return component;
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}
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[CanBeNull]
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public static string RelativePath(GameObject root, GameObject child)
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{
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return ndmf.runtime.RuntimeUtil.RelativePath(root, child);
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}
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[CanBeNull]
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public static string AvatarRootPath(GameObject child)
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{
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return ndmf.runtime.RuntimeUtil.AvatarRootPath(child);
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}
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public static bool IsAvatarRoot(Transform target)
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{
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return ndmf.runtime.RuntimeUtil.IsAvatarRoot(target);
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}
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#if MA_VRCSDK3_AVATARS
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public static VRCAvatarDescriptor FindAvatarInParents(Transform target)
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{
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while (target != null)
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{
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var av = target.GetComponent<VRCAvatarDescriptor>();
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if (av != null) return av;
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target = target.parent;
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}
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return null;
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}
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#endif
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public static Transform FindAvatarTransformInParents(Transform target)
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{
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return ndmf.runtime.RuntimeUtil.FindAvatarInParents(target);
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}
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public static void MarkDirty(UnityEngine.Object obj)
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{
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#if UNITY_EDITOR
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if (UnityEditor.PrefabUtility.IsPartOfPrefabInstance(obj))
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{
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UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(obj);
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}
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UnityEditor.EditorUtility.SetDirty(obj);
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#endif
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}
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#if UNITY_EDITOR
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private static UnityEngine.Object cachedAnimationWindowState;
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private static readonly Type animationWindowStateType
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= typeof(UnityEditor.Editor).Assembly.GetType("UnityEditorInternal.AnimationWindowState");
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private static readonly PropertyInfo recordingProp = animationWindowStateType.GetProperty(
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"recording",
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BindingFlags.Instance | BindingFlags.Public
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);
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private static readonly PropertyInfo previewingProp = animationWindowStateType.GetProperty(
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"previewing",
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BindingFlags.Instance | BindingFlags.Public
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);
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private static readonly PropertyInfo playingProp = animationWindowStateType.GetProperty(
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"playing",
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BindingFlags.Instance | BindingFlags.Public
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);
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#endif
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public static bool IsAnimationEditMode()
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{
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#if !UNITY_EDITOR
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return false;
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#else
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if (cachedAnimationWindowState == null)
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{
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foreach (var obj in Resources.FindObjectsOfTypeAll(animationWindowStateType))
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{
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cachedAnimationWindowState = obj;
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}
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}
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if (cachedAnimationWindowState == null) return false;
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return (bool) recordingProp.GetValue(cachedAnimationWindowState, null)
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|| (bool) previewingProp.GetValue(cachedAnimationWindowState, null)
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|| (bool) playingProp.GetValue(cachedAnimationWindowState, null);
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#endif
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}
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public static bool isPlaying => ndmf.runtime.RuntimeUtil.IsPlaying;
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public static void InvokeHierarchyChanged()
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{
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OnHierarchyChanged?.Invoke();
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}
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#if UNITY_EDITOR
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private static readonly Type addComponentWindowType = Type.GetType("UnityEditor.AddComponent.AddComponentWindow, UnityEditor");
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#endif
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public static bool IsResetFromInspector(int skipStackFrames = 1)
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{
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#if !UNITY_EDITOR
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return false;
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#else
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var frames = new System.Diagnostics.StackTrace(skipStackFrames).GetFrames();
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// Reset from component context menu
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if (frames.Length == 1)
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{
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return true;
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}
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// Added from Add Component button
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if (frames.Any(x => x.GetMethod().DeclaringType == addComponentWindowType))
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{
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return true;
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}
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return false;
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#endif
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}
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}
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} |