mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-28 10:15:06 +08:00
8d3da50b37
* chore: migrate Scale Adjuster to NDMF preview system * feat: MA Shape Changer * chore: update NDMF dependency * fix: unit test failure
83 lines
2.8 KiB
C#
83 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using nadena.dev.modular_avatar.core;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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using Activator = nadena.dev.modular_avatar.core.Activator;
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using Object = UnityEngine.Object;
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namespace modular_avatar_tests
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{
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public class ComponentSettingsTest : TestBase
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{
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GameObject _gameObject;
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Texture2D _iconTexture;
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[SetUp]
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public override void Setup()
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{
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base.Setup();
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_gameObject = new GameObject();
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_iconTexture = AssetDatabase.LoadAssetAtPath<Texture2D>(
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AssetDatabase.GUIDToAssetPath("a8edd5bd1a0a64a40aa99cc09fb5f198"));
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}
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public override void Teardown()
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{
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base.Teardown();
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Object.DestroyImmediate(_gameObject);
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}
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[Test]
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[TestCaseSource(nameof(ComponentTypes))]
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public void CheckDisallowMultipleComponentIsSpecified(Type type)
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{
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// excluded types
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if (type == typeof(Activator)) return;
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if (type == typeof(AvatarActivator)) return;
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if (type == typeof(TestComponent)) return;
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if (type == typeof(ModularAvatarShapeChanger)) return;
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// get icon
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var component = (MonoBehaviour) _gameObject.AddComponent(type);
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var monoScript = MonoScript.FromMonoBehaviour(component);
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var scriptPath = AssetDatabase.GetAssetPath(monoScript);
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var monoImporter = (MonoImporter) AssetImporter.GetAtPath(scriptPath);
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// in Unity 2021.2, we can use monoImporter.GetIcon()
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// but it's not available in unity 2019 so use SerializedObject
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var serializedImporter = new SerializedObject(monoImporter);
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var iconProperty = serializedImporter.FindProperty("icon");
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var icon = iconProperty.objectReferenceValue;
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// check the icon
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Assert.That(icon, Is.EqualTo(_iconTexture));
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}
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[Test]
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[TestCaseSource(nameof(ComponentTypes))]
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public void CheckHelpURL(Type type)
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{
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// excluded types
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if (type == typeof(Activator)) return;
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if (type == typeof(AvatarActivator)) return;
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if (type == typeof(TestComponent)) return;
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// get icon
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var helpUrl = type.GetCustomAttribute<HelpURLAttribute>();
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Assert.That(helpUrl, Is.Not.Null);
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}
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/// <returns>All non-abstract MonoBehaviour classes</returns>
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static IEnumerable<Type> ComponentTypes()
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{
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return
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typeof(AvatarTagComponent).Assembly
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.GetTypes()
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.Where(x => x.IsClass && !x.IsAbstract)
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.Where(x => typeof(MonoBehaviour).IsAssignableFrom(x));
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}
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}
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} |