modular-avatar/UnitTests~/EasySetupOutfit/SetupOutfitRenameTest.cs
Sayamame-beans 497d16f89d
Improve InferPrefixSuffix / Support using Humanoid Rig on Setup Outfit (#1167)
* feat: inferring prefix/suffix now supports infer with HeuristicBoneMapper

* feat: inferring prefix/suffix is now triggered when prefix/suffix is empty and merge target changed

* chore: add comment for inferring prefix/suffix with HeuristicBoneMapper

* feat: support using Humanoid Rig on RenameBonesByHeuristic

* feat: support using cloth's Humanoid Rig on merge_armature.adjust_names

* feat: support outfits' hips in one more deep place

* chore: refine condition on Heuristic Bone Mapper's exact humanoid bone matching

* chore: unify the process for get outfit's humanoid bones

* chore: rename variable name to clarify means

* chore: use InitializeOnLoadMethod instead of reflection to get boneNamePattern from Editor Assembly

* test: add some tests for SetupOutfit and InferPrefixSuffix
2024-11-02 15:17:24 -07:00

72 lines
2.8 KiB
C#

using modular_avatar_tests;
using nadena.dev.modular_avatar.core;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEngine;
public class SetupOutfitRenameTest : TestBase
{
[Test]
public void TestSetupHumanoidOutfit()
{
var root = CreateCommonPrefab("shapell.fbx");
#if MA_VRCSDK3_AVATARS
root.AddComponent<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>();
#endif
var root_chest = root.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Chest);
var outfit = CreateCommonPrefab("shapell.fbx");
outfit.transform.SetParent(root.transform);
var outfit_chest = outfit.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Chest);
outfit_chest.name = "c";
SetupOutfit.SetupOutfitUI(outfit);
Assert.AreEqual(root_chest.name, outfit_chest.name);
}
[Test]
public void TestSetupUpperChestOutfit()
{
var root = CreateCommonPrefab("shapell.fbx");
#if MA_VRCSDK3_AVATARS
root.AddComponent<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>();
#endif
var root_armature = root.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Hips).parent.gameObject;
var root_chest = root.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Chest).gameObject;
var outfit = CreateChild(root, "Outfit");
var outfit_armature = CreateChild(outfit, "armature");
var outfit_hips = CreateChild(outfit_armature, "hips");
var outfit_spine = CreateChild(outfit_hips, "spine");
var outfit_chest = CreateChild(outfit_spine, "chest");
var outfit_upperchest = CreateChild(outfit_chest, "upperchest");
SetupOutfit.SetupOutfitUI(outfit);
Assert.AreSame(root_armature, outfit_armature.GetComponent<ModularAvatarMergeArmature>().mergeTargetObject);
Assert.AreSame(root_chest, outfit_upperchest.GetComponent<ModularAvatarMergeArmature>().mergeTargetObject);
}
[Test]
public void TestSetupSetupedOutfit()
{
var root = CreateCommonPrefab("shapell.fbx");
#if MA_VRCSDK3_AVATARS
root.AddComponent<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>();
#endif
var root_hips = root.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Hips);
var root_armature = root.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Hips).parent.gameObject;
var outfit = CreateChild(root, "Outfit");
var outfit_armature = CreateChild(outfit, "armature");
var outfit_hips = CreateChild(outfit_armature, "HIP");
outfit_armature.AddComponent<ModularAvatarMergeArmature>();
SetupOutfit.SetupOutfitUI(outfit);
Assert.AreEqual(root_armature, outfit_armature.GetComponent<ModularAvatarMergeArmature>().mergeTargetObject);
Assert.AreEqual(root_hips.name, outfit_hips.name);
}
}