mirror of
https://github.com/bdunderscore/modular-avatar.git
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71 lines
2.5 KiB
C#
71 lines
2.5 KiB
C#
#if MA_VRCSDK3_AVATARS
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using System.Linq;
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using modular_avatar_tests;
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using nadena.dev.ndmf.runtime;
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using nadena.dev.modular_avatar.core;
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEditor.Animations;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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namespace _ModularAvatar.EditModeTests.SerializationTests
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{
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public class SerializationTests : TestBase
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{
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[Test]
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public void SerializationSavesAssetsRecursively()
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{
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var avatar = CreatePrefab("TestSerializationTraversal.prefab");
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var originalAnimController = avatar.GetComponent<VRCAvatarDescriptor>().baseAnimationLayers
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.First(l => l.animatorController != null)
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.animatorController as AnimatorController;
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AvatarProcessor.ProcessAvatar(avatar);
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var avdesc = avatar.GetComponent<VRCAvatarDescriptor>();
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var animController = avdesc.baseAnimationLayers
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.First(l => l.animatorController != null)
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.animatorController as AnimatorController;
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Assert.AreNotEqual(originalAnimController, animController);
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Assert.False(string.IsNullOrEmpty(AssetDatabase.GetAssetPath(animController)));
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AssertTempAsset(animController);
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var stateMachine = animController.layers[0].stateMachine;
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AssertTempAsset(stateMachine);
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var state = stateMachine.states[0].state;
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AssertTempAsset(state);
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// We might eventually optimize away rewriting clips that don't need changes, so just assert that they're
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// saved
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var blendTree = state.motion as BlendTree;
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Assert.IsFalse(string.IsNullOrEmpty(AssetDatabase.GetAssetPath(blendTree)));
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var clip = blendTree.children[0].motion as AnimationClip;
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Assert.IsFalse(string.IsNullOrEmpty(AssetDatabase.GetAssetPath(clip)));
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// Validate that the menu is saved
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var menu = avdesc.expressionsMenu;
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AssertTempAsset(menu);
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AssertTempAsset(menu.controls[0].subMenu);
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var parameters = avdesc.expressionParameters;
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AssertTempAsset(parameters);
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}
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void AssertTempAsset(UnityEngine.Object obj)
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{
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var path = AssetDatabase.GetAssetPath(obj);
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Assert.False(string.IsNullOrEmpty(path));
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var mainAsset = AssetDatabase.LoadMainAssetAtPath(path);
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Assert.IsTrue(mainAsset is GeneratedAssets or SubAssetContainer);
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}
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}
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}
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#endif |