modular-avatar/UnitTests~/WorldFixedObjectTest
bd_ 46f5296528
Revert "Use VRCParentConstraint instead of constraint hack for world fixed objects when available (#1326)" (#1363)
This reverts commit a984cf8673. The prior
behavior was to lock world fixed objects at their offset from the
origin; however with this change we ended up locking them at a location
relative to the avatar spawn location, breaking some gimmicks.

I tried experimenting a bit with VRCConstraint to try to replicate this
behavior, but it seems a bit non-trivial, so we'll revert this as a
hotfix for now.
2024-11-19 19:04:33 -08:00
..
Nested.prefab chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
Nested.prefab.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
Simple.prefab chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
Simple.prefab.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00
WorldFixedObjectTest.cs Revert "Use VRCParentConstraint instead of constraint hack for world fixed objects when available (#1326)" (#1363) 2024-11-19 19:04:33 -08:00
WorldFixedObjectTest.cs.meta chore: restructure repository to put package at top-level (#477) 2023-10-08 15:39:57 +09:00