modular-avatar/UnitTests~/PropCacheTest/PropCacheTest.cs

71 lines
2.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using nadena.dev.modular_avatar.core.editor;
using nadena.dev.ndmf.preview;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace UnitTests.PropCacheTest
{
public class PropCacheTest
{
[UnityTest]
public IEnumerator TestCacheInvalidation()
{
int seq = 0;
Dictionary<int, List<WeakReference<ComputeContext>>> invalidators = new();
PropCache<int,int> cache = new PropCache<int, int>("test", (ctx, k) =>
{
Debug.Log("Generating value for " + k);
if (!invalidators.TryGetValue(k, out var list))
{
list = new List<WeakReference<ComputeContext>>();
invalidators[k] = list;
}
list.Add(new WeakReference<ComputeContext>(ctx));
return (k * 10) + seq++;
});
ComputeContext ctx = new ComputeContext("c1");
int val = cache.Get(ctx, 1);
Assert.AreEqual(10, val);
ComputeContext ctx2 = new ComputeContext("c2");
val = cache.Get(ctx2, 1);
Assert.AreEqual(10, val);
invalidators[1][0].TryGetTarget(out var target);
target?.Invalidate();
Debug.Log("Pre-flush");
ComputeContext.FlushInvalidates();
Debug.Log("Mid-flush");
ComputeContext.FlushInvalidates();
Debug.Log("Post-flush");
// Task processing can happen asynchronously.
int limit = 10;
while (limit-- > 0 && (!ctx.IsInvalidated || !ctx2.IsInvalidated))
{
Debug.Log("Waiting for invalidation: " + limit);
Thread.Sleep(100);
}
Assert.IsTrue(ctx.IsInvalidated);
Assert.IsTrue(ctx2.IsInvalidated);
val = cache.Get(ctx, 1);
Assert.AreEqual(12, val);
yield return null;
}
}
}