modular-avatar/Editor/Inspector/MoveIndependently/MoveIndependentlyEditor.cs
2024-05-13 07:47:14 +09:00

131 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using nadena.dev.modular_avatar.core.ArmatureAwase;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace nadena.dev.modular_avatar.core.editor
{
[CustomEditor(typeof(MAMoveIndependently))]
internal class MoveIndependentlyEditor : MAEditorBase
{
[SerializeField] private StyleSheet uss;
[SerializeField] private VisualTreeAsset uxml;
private TransformChildrenNode _groupedNodesElem;
protected override void OnInnerInspectorGUI()
{
throw new System.NotImplementedException();
}
protected override VisualElement CreateInnerInspectorGUI()
{
#pragma warning disable CS0618 // Type or member is obsolete
var root = uxml.Localize();
#pragma warning restore CS0618 // Type or member is obsolete
root.styleSheets.Add(uss);
var container = root.Q<VisualElement>("group-container");
MAMoveIndependently target = (MAMoveIndependently) this.target;
var grouped = (target.GroupedBones ?? Array.Empty<GameObject>())
.Select(obj => obj.transform)
.ToImmutableHashSet();
_groupedNodesElem = new TransformChildrenNode(target.transform, grouped);
_groupedNodesElem.AddToClassList("group-root");
container.Add(_groupedNodesElem);
_groupedNodesElem.OnChanged += () =>
{
Undo.RecordObject(target, "Toggle grouped nodes");
target.GroupedBones = _groupedNodesElem.Active().Select(t => t.gameObject).ToArray();
PrefabUtility.RecordPrefabInstancePropertyModifications(target);
};
return root;
}
private class TransformChildrenNode : VisualElement
{
private readonly Transform _transform;
private HashSet<TransformChildrenNode> _active = new HashSet<TransformChildrenNode>();
public Transform Transform => _transform;
public event Action OnChanged;
public IEnumerable<Transform> Active()
{
foreach (var child in _active)
{
yield return child.Transform;
foreach (var subChild in child.Active())
{
yield return subChild;
}
}
}
internal TransformChildrenNode(Transform transform, ICollection<Transform> enabled)
{
_transform = transform;
foreach (Transform child in transform)
{
var childRoot = new VisualElement();
Add(childRoot);
var toggleContainer = new VisualElement();
childRoot.Add(toggleContainer);
toggleContainer.AddToClassList("left-toggle");
var toggle = new Toggle();
toggleContainer.Add(toggle);
toggleContainer.Add(new Label(child.gameObject.name));
var childGroup = new VisualElement();
childRoot.Add(toggleContainer);
childRoot.Add(childGroup);
childGroup.AddToClassList("group-children");
TransformChildrenNode childNode = null;
Action<bool> setNodeState = newValue =>
{
if (childNode != null == newValue) return;
if (newValue)
{
childNode = new TransformChildrenNode(child, enabled);
_active.Add(childNode);
childNode.OnChanged += FireOnChanged;
childGroup.Add(childNode);
}
else
{
childGroup.Clear();
_active.Remove(childNode);
childNode = null;
}
FireOnChanged();
};
toggle.RegisterValueChangedCallback(ev => setNodeState(ev.newValue));
toggle.value = enabled.Contains(child);
setNodeState(toggle.value);
}
enabled = ImmutableHashSet<Transform>.Empty;
}
private void FireOnChanged()
{
OnChanged?.Invoke();
}
}
}
}