modular-avatar/Editor/MergeArmatureHook.cs
2024-02-17 18:37:54 +09:00

476 lines
18 KiB
C#

/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using nadena.dev.modular_avatar.animation;
using nadena.dev.modular_avatar.editor.ErrorReporting;
using UnityEditor;
using UnityEngine;
using UnityEngine.Animations;
#if MA_VRCSDK3_AVATARS
using VRC.Dynamics;
using VRC.SDK3.Dynamics.PhysBone.Components;
#endif
using Object = UnityEngine.Object;
namespace nadena.dev.modular_avatar.core.editor
{
internal class MergeArmatureHook
{
private const float DuplicatedBoneMaxSqrDistance = 0.001f * 0.001f;
private ndmf.BuildContext frameworkContext;
private BuildContext context;
#if MA_VRCSDK3_AVATARS
private Dictionary<Transform, VRCPhysBoneBase> physBoneByRootBone;
#endif
private BoneDatabase BoneDatabase = new BoneDatabase();
private PathMappings PathMappings => frameworkContext.Extension<AnimationServicesContext>()
.PathMappings;
private HashSet<Transform> humanoidBones = new HashSet<Transform>();
private HashSet<Transform> mergedObjects = new HashSet<Transform>();
private HashSet<Transform> thisPassAdded = new HashSet<Transform>();
internal void OnPreprocessAvatar(ndmf.BuildContext context, GameObject avatarGameObject)
{
this.frameworkContext = context;
this.context = context.Extension<ModularAvatarContext>().BuildContext;
#if MA_VRCSDK3_AVATARS
physBoneByRootBone = new Dictionary<Transform, VRCPhysBoneBase>();
foreach (var physbone in avatarGameObject.transform.GetComponentsInChildren<VRCPhysBoneBase>(true))
physBoneByRootBone[physbone.GetRootTransform()] = physbone;
#endif
if (avatarGameObject.TryGetComponent<Animator>(out var animator) && animator.isHuman)
{
this.humanoidBones = new HashSet<Transform>(Enum.GetValues(typeof(HumanBodyBones))
.Cast<HumanBodyBones>()
.Where(x => x != HumanBodyBones.LastBone)
.Select(animator.GetBoneTransform));
}
var mergeArmatures =
avatarGameObject.transform.GetComponentsInChildren<ModularAvatarMergeArmature>(true);
TopoProcessMergeArmatures(mergeArmatures);
#if MA_VRCSDK3_AVATARS
foreach (var c in avatarGameObject.transform.GetComponentsInChildren<ScaleProxy>(true))
{
BoneDatabase.AddMergedBone(c.transform);
}
foreach (var c in avatarGameObject.transform.GetComponentsInChildren<VRCPhysBone>(true))
{
if (c.rootTransform == null) c.rootTransform = c.transform;
RetainBoneReferences(c);
}
foreach (var c in avatarGameObject.transform.GetComponentsInChildren<VRCPhysBoneCollider>(true))
{
if (c.rootTransform == null) c.rootTransform = c.transform;
RetainBoneReferences(c);
}
foreach (var c in avatarGameObject.transform.GetComponentsInChildren<ContactBase>(true))
{
if (c.rootTransform == null) c.rootTransform = c.transform;
RetainBoneReferences(c);
}
#endif
foreach (var c in avatarGameObject.transform.GetComponentsInChildren<IConstraint>(true))
{
RetainBoneReferences(c as Component);
}
new RetargetMeshes().OnPreprocessAvatar(avatarGameObject, BoneDatabase, PathMappings);
}
private void TopoProcessMergeArmatures(ModularAvatarMergeArmature[] mergeArmatures)
{
Dictionary<ModularAvatarMergeArmature, List<ModularAvatarMergeArmature>> runsBefore
= new Dictionary<ModularAvatarMergeArmature, List<ModularAvatarMergeArmature>>();
foreach (var config in mergeArmatures)
{
var target = config.mergeTargetObject;
if (target == null)
{
// TODO - report error
continue;
}
var parentConfig = target.GetComponentInParent<ModularAvatarMergeArmature>();
if (parentConfig != null)
{
if (!runsBefore.ContainsKey(parentConfig))
{
runsBefore[parentConfig] = new List<ModularAvatarMergeArmature>();
}
runsBefore[parentConfig].Add(config);
}
}
HashSet<ModularAvatarMergeArmature> visited = new HashSet<ModularAvatarMergeArmature>();
Stack<ModularAvatarMergeArmature> visitStack = new Stack<ModularAvatarMergeArmature>();
foreach (var next in mergeArmatures)
{
TopoLoop(next);
}
foreach (var next in mergeArmatures)
{
UnityEngine.Object.DestroyImmediate(next);
}
void TopoLoop(ModularAvatarMergeArmature config)
{
if (visited.Contains(config)) return;
if (visitStack.Contains(config))
{
BuildReport.LogFatal("error.merge_armature.circular_dependency", new string[0], config);
return;
}
visitStack.Push(config);
var target = config.mergeTargetObject;
if (target != null)
{
if (runsBefore.TryGetValue(config, out var predecessors))
{
foreach (var priorConfig in predecessors)
{
TopoLoop(priorConfig);
}
}
MergeArmatureWithReporting(config);
}
visitStack.Pop();
visited.Add(config);
}
}
private void MergeArmatureWithReporting(ModularAvatarMergeArmature config)
{
var target = config.mergeTargetObject;
while (BoneDatabase.IsRetargetable(target.transform))
{
target = target.transform.parent.gameObject;
}
BuildReport.ReportingObject(config, () =>
{
mergedObjects.Clear();
thisPassAdded.Clear();
MergeArmature(config, target);
#if MA_VRCSDK3_AVATARS
PruneDuplicatePhysBones();
#endif
});
}
private void RetainBoneReferences(Component c)
{
if (c == null) return;
SerializedObject so = new SerializedObject(c);
SerializedProperty iter = so.GetIterator();
bool enterChildren = true;
while (iter.Next(enterChildren))
{
enterChildren = true;
switch (iter.propertyType)
{
case SerializedPropertyType.String:
enterChildren = false;
break;
case SerializedPropertyType.ObjectReference:
if (iter.name == "m_GameObject") break;
if (iter.objectReferenceValue is Transform t)
{
BoneDatabase.RetainMergedBone(t);
}
else if (iter.objectReferenceValue is GameObject go)
{
BoneDatabase.RetainMergedBone(go.transform);
}
break;
}
}
so.ApplyModifiedPropertiesWithoutUndo();
}
private bool HasAdditionalComponents(GameObject go)
{
bool hasComponents = false;
foreach (Component c in go.GetComponents<Component>())
{
switch (c)
{
case Transform _: break;
case ModularAvatarMergeArmature _: break;
default:
hasComponents = true;
break;
}
}
return hasComponents;
}
private ActiveAnimationRetargeter _activeRetargeter;
private void MergeArmature(ModularAvatarMergeArmature mergeArmature, GameObject mergeTargetObject)
{
// TODO: error reporting?
if (mergeTargetObject == null) return;
_activeRetargeter = new ActiveAnimationRetargeter(context, BoneDatabase, mergeArmature.transform);
RecursiveMerge(mergeArmature, mergeArmature.gameObject, mergeTargetObject, true);
_activeRetargeter.FixupAnimations();
thisPassAdded.UnionWith(_activeRetargeter.AddedGameObjects.Select(x => x.transform));
}
/**
* (Attempts to) merge the source gameobject into the target gameobject. Returns true if the merged source
* object must be retained.
*/
private void RecursiveMerge(ModularAvatarMergeArmature config,
GameObject src,
GameObject newParent,
bool zipMerge)
{
if (src == newParent)
{
// Error reported by validation framework
return;
}
if (zipMerge)
{
mergedObjects.Add(src.transform);
thisPassAdded.Add(src.transform);
}
bool retain = HasAdditionalComponents(src) || !zipMerge;
zipMerge = zipMerge && src.GetComponent<IConstraint>() == null;
GameObject mergedSrcBone = newParent;
if (retain)
mergedSrcBone = _activeRetargeter.CreateIntermediateObjects(newParent);
var isPrefabInstance = PrefabUtility.IsPartOfPrefabInstance(src.transform);
var isPrefabAsset = PrefabUtility.IsPartOfPrefabAsset(src.transform);
if (isPrefabAsset || isPrefabInstance)
{
throw new Exception("Cannot merge prefab instances or prefab assets");
}
if (mergedSrcBone == newParent
&& (
Vector3.SqrMagnitude(mergedSrcBone.transform.localScale - src.transform.localScale) > 0.00001f
|| Quaternion.Angle(mergedSrcBone.transform.localRotation, src.transform.localRotation) > 0.00001f
|| Vector3.SqrMagnitude(mergedSrcBone.transform.localPosition - src.transform.localPosition) >
0.00001f
)
&& src.GetComponent<IConstraint>() != null
)
{
// Constraints are sensitive to changes in local reference frames in some cases. In this case we'll
// inject a dummy object in between in order to retain the local parent scale of the retargeted bone.
var objName = src.gameObject.name + "$ConstraintRef " + Guid.NewGuid();
var constraintScaleRef = new GameObject(objName);
constraintScaleRef.transform.SetParent(src.transform.parent);
constraintScaleRef.transform.localPosition = Vector3.zero;
constraintScaleRef.transform.localRotation = Quaternion.identity;
constraintScaleRef.transform.localScale = Vector3.one;
constraintScaleRef.transform.SetParent(newParent.transform, true);
mergedSrcBone = constraintScaleRef;
BoneDatabase.AddMergedBone(mergedSrcBone.transform);
BoneDatabase.RetainMergedBone(mergedSrcBone.transform);
PathMappings.MarkTransformLookthrough(mergedSrcBone);
thisPassAdded.Add(mergedSrcBone.transform);
}
src.transform.SetParent(mergedSrcBone.transform, true);
if (config.mangleNames)
{
src.name = src.name + "$" + Guid.NewGuid();
}
src.GetOrAddComponent<ModularAvatarPBBlocker>();
mergedSrcBone = src;
if (zipMerge)
{
PathMappings.MarkTransformLookthrough(src);
BoneDatabase.AddMergedBone(src.transform);
}
List<Transform> children = new List<Transform>();
foreach (Transform child in src.transform)
{
children.Add(child);
}
if (zipMerge)
{
foreach (Transform child in children)
{
if (child.GetComponent <ModularAvatarMergeArmature>() != null)
{
continue;
}
var childGameObject = child.gameObject;
var childName = childGameObject.name;
GameObject childNewParent = mergedSrcBone;
bool shouldZip = false;
if (childName.StartsWith(config.prefix) && childName.EndsWith(config.suffix))
{
var targetObjectName = childName.Substring(config.prefix.Length,
childName.Length - config.prefix.Length - config.suffix.Length);
var targetObject = newParent.transform.Find(targetObjectName);
// Zip merge bones if the names match and the outfit side is not affected by its own PhysBone.
// Also zip merge when it seems to have been copied from avatar side by checking the dinstance.
if (targetObject != null)
{
if (NotAffectedByPhysBoneOrSimilarChainsAsTarget(child, targetObject))
{
childNewParent = targetObject.gameObject;
shouldZip = true;
}
else if (humanoidBones.Contains(targetObject))
{
BuildReport.LogFatal(
"error.merge_armature.physbone_on_humanoid_bone", new string[0], config);
}
}
}
RecursiveMerge(config, childGameObject, childNewParent, shouldZip);
}
}
}
private bool NotAffectedByPhysBoneOrSimilarChainsAsTarget(Transform child, Transform target)
{
#if MA_VRCSDK3_AVATARS
// not affected
if (!physBoneByRootBone.TryGetValue(child, out VRCPhysBoneBase physBone)) return true;
var ignores = new HashSet<Transform>(physBone.ignoreTransforms.Where(x => x));
return IsSimilarChainInPosition(child, target, ignores);
#else
return IsSimilarChainInPosition(child, target, new HashSet<Transform>());
#endif
}
// Returns true if child and target are in similar position and children are recursively.
private static bool IsSimilarChainInPosition(Transform child, Transform target, HashSet<Transform> ignores)
{
if ((target.position - child.position).sqrMagnitude > DuplicatedBoneMaxSqrDistance) return false;
return child.Cast<Transform>()
.Where(t => !ignores.Contains(t))
.Select(t => (t, t2: target.Find(t.name)))
.Where(t1 => t1.t2)
.All(t1 => IsSimilarChainInPosition(t1.t, t1.t2, ignores));
}
Transform FindOriginalParent(Transform merged)
{
while (merged != null && thisPassAdded.Contains(merged)) merged = merged.parent;
return merged;
}
#if MA_VRCSDK3_AVATARS
/**
* Sometimes outfit authors copy the entire armature, including PhysBones components. If we merge these and
* end up with multiple PB components referencing the same target, PB refuses to animate the bone. So detect
* and prune this case.
*
* TODO - detect duplicate colliders, contacts, et - these can cause perf issues but usually not quite as large
* of a correctness issue.
*/
private void PruneDuplicatePhysBones()
{
foreach (var obj in mergedObjects)
{
if (obj.GetComponent<VRCPhysBone>() == null) continue;
var baseObj = FindOriginalParent(obj);
if (baseObj == null || baseObj.GetComponent<VRCPhysBone>() == null) continue;
HashSet<Transform> baseTargets = new HashSet<Transform>();
foreach (var component in baseObj.GetComponents<VRCPhysBone>())
{
var target = component.rootTransform == null ? baseObj.transform : component.rootTransform;
baseTargets.Add(target);
}
foreach (var component in obj.GetComponents<VRCPhysBone>())
{
var target = component.rootTransform == null
? baseObj.transform
: FindOriginalParent(component.rootTransform);
if (baseTargets.Contains(target))
{
Object.DestroyImmediate(component);
}
else
{
BoneDatabase.RetainMergedBone(component.transform);
}
}
}
}
#endif
}
}