mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-01 20:25:07 +08:00
71 lines
2.2 KiB
C#
71 lines
2.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using nadena.dev.modular_avatar.core.editor;
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using nadena.dev.ndmf.preview;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace UnitTests.PropCacheTest
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{
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public class PropCacheTest
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{
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[UnityTest]
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public IEnumerator TestCacheInvalidation()
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{
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int seq = 0;
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Dictionary<int, List<WeakReference<ComputeContext>>> invalidators = new();
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PropCache<int,int> cache = new PropCache<int, int>("test", (ctx, k) =>
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{
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Debug.Log("Generating value for " + k);
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if (!invalidators.TryGetValue(k, out var list))
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{
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list = new List<WeakReference<ComputeContext>>();
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invalidators[k] = list;
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}
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list.Add(new WeakReference<ComputeContext>(ctx));
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return (k * 10) + seq++;
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});
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ComputeContext ctx = new ComputeContext("c1");
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int val = cache.Get(ctx, 1);
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Assert.AreEqual(10, val);
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ComputeContext ctx2 = new ComputeContext("c2");
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val = cache.Get(ctx2, 1);
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Assert.AreEqual(10, val);
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invalidators[1][0].TryGetTarget(out var target);
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target?.Invalidate();
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Debug.Log("Pre-flush");
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ComputeContext.FlushInvalidates();
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Debug.Log("Mid-flush");
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ComputeContext.FlushInvalidates();
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Debug.Log("Post-flush");
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// Task processing can happen asynchronously.
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int limit = 10;
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while (limit-- > 0 && (!ctx.IsInvalidated || !ctx2.IsInvalidated))
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{
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Debug.Log("Waiting for invalidation: " + limit);
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Thread.Sleep(100);
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}
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Assert.IsTrue(ctx.IsInvalidated);
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Assert.IsTrue(ctx2.IsInvalidated);
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val = cache.Get(ctx, 1);
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Assert.AreEqual(12, val);
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yield return null;
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}
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}
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} |