mirror of
https://github.com/bdunderscore/modular-avatar.git
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39 lines
2.0 KiB
Plaintext
39 lines
2.0 KiB
Plaintext
<UXML xmlns:ui="UnityEngine.UIElements" xmlns:ed="UnityEditor.UIElements"
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xmlns:ma="nadena.dev.modular_avatar.core.editor">
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<ui:VisualElement name="root-box">
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<ma:LogoImage/>
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<ui:VisualElement name="content">
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<ed:ObjectField label="ro_sim.header.inspecting" name="inspecting" class="ndmf-tr"/>
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<ui:Button text="ro_sim.header.clear_overrides" name="clear-overrides" class="ndmf-tr"/>
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<ui:VisualElement class="h-divider"/>
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<ui:VisualElement name="debug-info">
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<ui:Label text="ro_sim.header.object_state" class="heading ndmf-tr"/>
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<ui:Label text="ro_sim.state.active" name="state-enabled" class="state-header st-enabled ndmf-tr"/>
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<ui:Label text="ro_sim.state.inactive" name="state-disabled" class="state-header st-disabled ndmf-tr"/>
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<ui:VisualElement class="h-button-group unity-base-field" name="this-obj-override">
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<ma:StateOverrideController/>
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<ui:Label text="ro_sim.header.override_gameobject_state" class="unity-base-field__label ndmf-tr"/>
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</ui:VisualElement>
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<ui:VisualElement class="h-button-group unity-base-field" name="this-menu-override">
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<ma:StateOverrideController/>
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<ui:Label text="ro_sim.header.override_menuitem_state" class="unity-base-field__label ndmf-tr"/>
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</ui:VisualElement>
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<ui:VisualElement class="h-divider"/>
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<ui:Label text="ro_sim.affected_by.title" class="heading ndmf-tr"/>
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<ui:ScrollView name="effect-list">
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</ui:ScrollView>
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</ui:VisualElement>
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</ui:VisualElement>
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<ma:LanguageSwitcherElement/>
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<ui:Button text="debug: reload" name="debug__reload" style="display: none"/>
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</ui:VisualElement>
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</UXML> |