modular-avatar/Editor/ReactiveObjects/Simulator/ROSimulator.uxml

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<UXML xmlns:ui="UnityEngine.UIElements" xmlns:ed="UnityEditor.UIElements"
xmlns:ma="nadena.dev.modular_avatar.core.editor">
<ui:VisualElement name="root-box">
<ma:LogoImage/>
<ui:VisualElement name="content">
<ed:ObjectField label="ro_sim.header.inspecting" name="inspecting" class="ndmf-tr"/>
<ui:Button text="ro_sim.header.clear_overrides" name="clear-overrides" class="ndmf-tr"/>
<ui:VisualElement class="h-divider"/>
<ui:VisualElement name="debug-info">
<ui:Label text="ro_sim.header.object_state" class="heading ndmf-tr"/>
<ui:Label text="ro_sim.state.active" name="state-enabled" class="state-header st-enabled ndmf-tr"/>
<ui:Label text="ro_sim.state.inactive" name="state-disabled" class="state-header st-disabled ndmf-tr"/>
<ui:VisualElement class="h-button-group unity-base-field" name="this-obj-override">
<ma:StateOverrideController/>
<ui:Label text="ro_sim.header.override_gameobject_state" class="unity-base-field__label ndmf-tr"/>
</ui:VisualElement>
<ui:VisualElement class="h-button-group unity-base-field" name="this-menu-override">
<ma:StateOverrideController/>
<ui:Label text="ro_sim.header.override_menuitem_state" class="unity-base-field__label ndmf-tr"/>
</ui:VisualElement>
<ui:VisualElement class="h-divider"/>
<ui:Label text="ro_sim.affected_by.title" class="heading ndmf-tr"/>
<ui:ScrollView name="effect-list">
</ui:ScrollView>
</ui:VisualElement>
</ui:VisualElement>
<ma:LanguageSwitcherElement/>
<ui:Button text="debug: reload" name="debug__reload" style="display: none"/>
</ui:VisualElement>
</UXML>