modular-avatar/Editor/Inspector/ShapeChanger/ShapeChangerEditor.cs
nekobako 0b8cd3b3b6
feat: add support for drag-and-drop on MaterialSetter and ShapeChanger (#1271)
* feat: add support for drag-and-drop on MaterialSetter and ShapeChanger

* fix: allow adding known objects to MaterialSetter and ShapeChanger
2024-10-12 16:52:37 -07:00

132 lines
4.5 KiB
C#

#region
using System;
using System.Linq;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
using static System.Reflection.BindingFlags;
using PopupWindow = UnityEditor.PopupWindow;
#endregion
namespace nadena.dev.modular_avatar.core.editor.ShapeChanger
{
[CustomEditor(typeof(ModularAvatarShapeChanger))]
public class ShapeChangerEditor : MAEditorBase
{
[SerializeField] private StyleSheet uss;
[SerializeField] private VisualTreeAsset uxml;
private DragAndDropManipulator _dragAndDropManipulator;
private BlendshapeSelectWindow _window;
protected override void OnInnerInspectorGUI()
{
EditorGUILayout.HelpBox("Unable to show override changes", MessageType.Info);
}
protected override VisualElement CreateInnerInspectorGUI()
{
var root = uxml.CloneTree();
Localization.UI.Localize(root);
root.styleSheets.Add(uss);
root.Bind(serializedObject);
ROSimulatorButton.BindRefObject(root, target);
var listView = root.Q<ListView>("Shapes");
listView.showBoundCollectionSize = false;
listView.virtualizationMethod = CollectionVirtualizationMethod.DynamicHeight;
_dragAndDropManipulator = new DragAndDropManipulator(root.Q("group-box"), target as ModularAvatarShapeChanger);
// The Add button callback isn't exposed publicly for some reason...
var field_addButton = typeof(BaseListView).GetField("m_AddButton", NonPublic | Instance);
var addButton = (Button)field_addButton.GetValue(listView);
addButton.clickable = new Clickable(OpenAddWindow);
return root;
}
private void OnEnable()
{
if (_dragAndDropManipulator != null)
_dragAndDropManipulator.TargetComponent = target as ModularAvatarShapeChanger;
}
private class DragAndDropManipulator : DragAndDropManipulator<ModularAvatarShapeChanger>
{
public DragAndDropManipulator(VisualElement targetElement, ModularAvatarShapeChanger targetComponent)
: base(targetElement, targetComponent) { }
protected override bool FilterGameObject(GameObject obj)
{
if (obj.TryGetComponent<SkinnedMeshRenderer>(out var smr))
{
return smr.sharedMesh != null && smr.sharedMesh.blendShapeCount > 0;
}
return false;
}
protected override void AddObjectReferences(AvatarObjectReference[] references)
{
Undo.RecordObject(TargetComponent, "Add Changed Shapes");
foreach (var reference in references)
{
var changedShape = new ChangedShape { Object = reference, ShapeName = string.Empty };
TargetComponent.Shapes.Add(changedShape);
}
EditorUtility.SetDirty(TargetComponent);
PrefabUtility.RecordPrefabInstancePropertyModifications(TargetComponent);
}
}
private void OnDisable()
{
if (_window != null) DestroyImmediate(_window);
}
protected override void OnDestroy()
{
base.OnDestroy();
if (_window != null) DestroyImmediate(_window);
}
private void OpenAddWindow()
{
if (_window != null) DestroyImmediate(_window);
_window = CreateInstance<BlendshapeSelectWindow>();
_window.AvatarRoot = RuntimeUtil.FindAvatarTransformInParents((target as ModularAvatarShapeChanger).transform).gameObject;
_window.OfferBinding += OfferBinding;
_window.Show();
}
private void OfferBinding(BlendshapeBinding binding)
{
var changer = target as ModularAvatarShapeChanger;
if (changer.Shapes.Any(x => x.Object.Equals(binding.ReferenceMesh) && x.ShapeName == binding.Blendshape))
{
return;
}
Undo.RecordObject(changer, "Add Shape");
changer.Shapes.Add(new ChangedShape()
{
Object = binding.ReferenceMesh,
ShapeName = binding.Blendshape,
ChangeType = ShapeChangeType.Delete,
Value = 100
});
PrefabUtility.RecordPrefabInstancePropertyModifications(changer);
}
}
}