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As part of our hook processing, we destroy modular-avatar components; however, when entering play mode (without av3emu), these components might be prefab assets. To avoid scary unity errors, unpack these prefabs when entering play mode. |
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Editor | ||
Runtime | ||
Samples | ||
COPYING.md | ||
COPYING.md.meta | ||
Editor.meta | ||
package.json | ||
package.json.meta | ||
Runtime.meta | ||
Samples.meta |