bd_ 1fbdf00c49 fix: incorrect first layer weights in Merge Animator
Unity ignores the weight of the first layer in a controller, and forces it to one; here, we replicate that behavior in Merge Animator.

Note that we choose to do this here rather than in NDMF - this is because NDMF-level APIs are trying to accurately represent the data in the animator, and should be able to round-trip even "garbage" data there.

Closes: https://github.com/bdunderscore/ndmf/issues/534
Closes: #1472
2025-03-07 18:29:26 -08:00
2025-02-16 16:18:04 -08:00
2024-03-09 02:03:56 -08:00
2023-09-04 23:18:23 +09:00
2022-09-07 20:46:39 -07:00
2025-02-16 22:25:57 -08:00
2023-10-11 20:14:06 +09:00

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Modular Avatar is a suite of non-destructive tools for modularizing your avatars, and for distributing avatar components. With Modular Avatar, adding a new outfit or gimmick to your avatar is as easy as drag-and-drop!

https://user-images.githubusercontent.com/64174065/204167927-259062f7-0b1b-4ca8-9723-dfa7c96ce3f4.mp4

Modular Avatar currently supports:

  • Merging prefab armatures into the parent avatar, as is often done to add outfits. MA minimizes the number of bones that are created in this process, reusing existing bones where possible.
  • Merging subcomponent animators into the parent avatar, for use with various types of avatar gimmicks.
  • and much more!

For more information, check out the documentation.


モジュラーアバターは、アバター設定を分割したり、アバター用ギミックや衣装を配布するための非破壊的なツールキットです。 モジュラーアバターを使えば、新しい衣装やギミックの導入はドラッグアンドドロップで楽ちんです!

モジュラーアバターは現在以下の機能があります。

  • 衣装導入でよくやる、プレハブのアーマチュアを親のアバターに統合すること。この過程で新規生成されるボーンを最小限にして、できる限り既存のボーンを使いまわします。
  • 部分的なアニメーターを親に統合することで、様々のギミックの実装を簡単にします。
  • 他にもいろいろ!

詳しくはドキュメンテーションページをご覧ください.

Description
Modular Avatar is a suite of non-destructive tools for modularizing your avatars, and for distributing avatar components. With Modular Avatar, adding a new outfit or gimmick to your avatar is as easy as drag-and-drop!
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