modular-avatar/Packages/nadena.dev.modular-avatar/Editor
2023-04-15 19:17:30 +09:00
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ErrorReporting feat: support unsynced/saved toggles in new menu system (#276) 2023-04-15 18:11:30 +09:00
Images The Big Rename 2022-11-10 20:42:46 -08:00
Inspector Merge remote-tracking branch 'origin/main' into dev-merge 2023-04-15 18:16:07 +09:00
Localization feat: support unsynced/saved toggles in new menu system (#276) 2023-04-15 18:11:30 +09:00
Menu feat: support unsynced/saved toggles in new menu system (#276) 2023-04-15 18:11:30 +09:00
OptimizationPasses GC unused game objects (#229) 2023-03-04 14:15:27 +09:00
AnimationDatabase.cs fix: high quality curve setting is not preserved properly (#225) 2023-02-25 17:53:02 +09:00
AnimationDatabase.cs.meta feat: improved merge armature implementation (#174) 2023-01-05 04:10:22 -08:00
AnimatorMerger.cs chore: fix incorrect parameters for certain errors 2023-02-08 22:33:48 +09:00
AnimatorMerger.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
ApplyOnPlay.cs ensure that MA processing runs even if all MA components are inactive 2022-12-17 21:31:16 -08:00
ApplyOnPlay.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
AvatarProcessor.cs feat: improve usability of manual bake options 2023-03-23 19:09:41 +09:00
AvatarProcessor.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
BlendshapeSyncAnimationProcessor.cs feat: Add error reporting UI 2023-02-08 22:19:10 +09:00
BlendshapeSyncAnimationProcessor.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
BoneProxyProcessor.cs feat: Add error reporting UI 2023-02-08 22:19:10 +09:00
BoneProxyProcessor.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
BuildContext.cs feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00
BuildContext.cs.meta feat: improved merge armature implementation (#174) 2023-01-05 04:10:22 -08:00
EasySetupOutfit.cs Initial implementation of heuristic bone matching 2022-12-10 16:58:46 -08:00
EasySetupOutfit.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
ErrorReporting.meta feat: Add error reporting UI 2023-02-08 22:19:10 +09:00
HeuristicBoneMapper.cs feat: add Foot=Ankle mapping, more hand bone names (#265) 2023-04-08 20:46:25 +09:00
HeuristicBoneMapper.cs.meta Initial implementation of heuristic bone matching 2022-12-10 16:58:46 -08:00
Images.meta The Big Rename 2022-11-10 20:42:46 -08:00
Inspector.meta The Big Rename 2022-11-10 20:42:46 -08:00
Localization.meta The Big Rename 2022-11-10 20:42:46 -08:00
Menu.meta feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00
MenuInstallHook.cs feat: add object-based menu system (#218) 2023-03-04 14:15:27 +09:00
MenuInstallHook.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
MergeAnimatorProcessor.cs feat: Add error reporting UI 2023-02-08 22:19:10 +09:00
MergeAnimatorProcessor.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
MergeArmatureHook.cs feat: Add error reporting UI 2023-02-08 22:19:10 +09:00
MergeArmatureHook.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
MeshRetargeter.cs fix: retarget is not performed if rootBone is the only bone to be retargeted (#241) 2023-04-09 19:08:57 +09:00
MeshRetargeter.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
ModularAvatarSettings.cs Avoid exposing a bunch of internal APIs 2022-11-27 13:51:39 -08:00
ModularAvatarSettings.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
nadena.dev.modular-avatar.core.editor.asmdef Restore compatibility with legacy unitypackage VRCSDKs 2022-11-26 12:57:29 -08:00
nadena.dev.modular-avatar.core.editor.asmdef.meta The Big Rename 2022-11-10 20:42:46 -08:00
OptimizationPasses.meta GC unused game objects (#229) 2023-03-04 14:15:27 +09:00
ParameterPolicy.cs 自動生成などでsubParametersがnullのメニューアセットを指定した場合にエラるのを回避 (#263) 2023-04-10 20:18:59 +09:00
ParameterPolicy.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
PathMappings.cs fix: simple asset-root toggles are not remapped correctly 2023-01-24 21:41:20 +09:00
PathMappings.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
PhysboneBlockerPass.cs feat: Add error reporting UI 2023-02-08 22:19:10 +09:00
PhysboneBlockerPass.cs.meta Add a component to block PhysBone chains (#113) 2022-11-30 12:49:45 -08:00
PreventStripTagObjects.cs chore: workaround IEditorOnly objects being deleted too soon 2023-04-15 19:17:30 +09:00
PreventStripTagObjects.cs.meta chore: workaround IEditorOnly objects being deleted too soon 2023-04-15 19:17:30 +09:00
RemapAnimationPass.cs feat: Add error reporting UI 2023-02-08 22:19:10 +09:00
RemapAnimationPass.cs.meta feat: improved merge armature implementation (#174) 2023-01-05 04:10:22 -08:00
RenameParametersHook.cs Merge remote-tracking branch 'origin/main' into dev-merge 2023-04-15 18:16:07 +09:00
RenameParametersHook.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
Util.cs fix: sometimes the MA icons aren't disabled properly 2023-02-19 16:04:08 +09:00
Util.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
Version.cs Avoid exposing a bunch of internal APIs 2022-11-27 13:51:39 -08:00
Version.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
VisibleHeadAccessoryMeshProcessor.cs fix(visible-head-accessory): workaround unity crash 2023-01-30 22:55:56 +09:00
VisibleHeadAccessoryMeshProcessor.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00
VisibleHeadAccessoryProcessor.cs feat: Add error reporting UI 2023-02-08 22:19:10 +09:00
VisibleHeadAccessoryProcessor.cs.meta The Big Rename 2022-11-10 20:42:46 -08:00