modular-avatar/Editor/Inspector/Menu/ToggleCreatorShortcut.cs
2025-02-02 19:52:33 -08:00

89 lines
3.1 KiB
C#

#if MA_VRCSDK3_AVATARS
using nadena.dev.modular_avatar.ui;
using UnityEditor;
using UnityEngine;
using VRC.SDK3.Avatars.ScriptableObjects;
namespace nadena.dev.modular_avatar.core.editor
{
internal static class ToggleCreatorShortcut
{
[MenuItem(UnityMenuItems.GameObject_CreateToggleForSelection, false, UnityMenuItems.GameObject_CreateToggleForSelectionOrder)]
private static void CreateToggleForSelection(MenuCommand command) => CreateToggleImpl(command, true);
[MenuItem(UnityMenuItems.GameObject_CreateToggle, false, UnityMenuItems.GameObject_CreateToggleOrder)]
private static void CreateToggle(MenuCommand command) => CreateToggleImpl(command, false);
private static void CreateToggleImpl(MenuCommand command, bool forSelection)
{
var selected = command.context as GameObject;
if (selected == null) return;
var avatarRoot = RuntimeUtil.FindAvatarTransformInParents(selected.transform);
if (avatarRoot == null) return;
bool createInstaller = true;
Transform parent = avatarRoot;
try
{
var selectedMenuItem = selected.GetComponent<ModularAvatarMenuItem>();
if (selectedMenuItem?.Control?.type == VRCExpressionsMenu.Control.ControlType.SubMenu
&& selectedMenuItem.MenuSource == SubmenuSource.Children
)
{
parent = selected.transform;
createInstaller = false;
}
}
catch (MissingComponentException)
{
// ignore
}
var name = forSelection ? selected.name + " Toggle" : "New Toggle";
var toggle = new GameObject(name);
var objToggle = toggle.AddComponent<ModularAvatarObjectToggle>();
if (forSelection)
{
var path = RuntimeUtil.RelativePath(avatarRoot.gameObject, selected);
objToggle.Inverted = selected.activeSelf;
objToggle.Objects.Add(new ToggledObject
{
Object = new AvatarObjectReference(){ referencePath = path },
Active = !selected.activeSelf
});
}
toggle.transform.SetParent(parent, false);
var mami = toggle.AddComponent<ModularAvatarMenuItem>();
mami.InitSettings();
mami.Control = new VRCExpressionsMenu.Control
{
type = VRCExpressionsMenu.Control.ControlType.Toggle,
name = name,
value = 1,
};
if (forSelection)
{
mami.isDefault = selected.activeSelf;
}
if (createInstaller)
{
toggle.AddComponent<ModularAvatarMenuInstaller>();
}
Selection.activeGameObject = toggle;
EditorGUIUtility.PingObject(objToggle);
Undo.RegisterCreatedObjectUndo(toggle, "Create Toggle");
}
}
}
#endif