modular-avatar/Editor/Inspector/LogoDisplay.cs
bd_ ddbc3b164b
chore: restructure repository to put package at top-level (#477)
* chore: rearrange package structure to have the package at the root

* ci: update CI workflows

* ci: fixing workflow bugs

* ci: recurse building .zip package

* ci: more fixes

* ci: add back in the nadena.dev VPM repo

* ci: fix tests
2023-10-08 15:39:57 +09:00

50 lines
1.7 KiB
C#

using System;
using UnityEditor;
using UnityEngine;
namespace nadena.dev.modular_avatar.core.editor
{
internal static class LogoDisplay
{
internal static readonly Texture2D LOGO_ASSET;
internal static float TARGET_HEIGHT => EditorStyles.label.lineHeight * 3;
internal static float ImageWidth(float height)
{
return (height / (float) LOGO_ASSET.height) * LOGO_ASSET.width;
}
private static GUIStyle STYLE => new GUIStyle()
{
fixedHeight = TARGET_HEIGHT,
fixedWidth = TARGET_HEIGHT * (LOGO_ASSET.width / (float) LOGO_ASSET.height),
stretchHeight = false,
stretchWidth = false,
imagePosition = ImagePosition.ImageOnly
};
static LogoDisplay()
{
var placeholderPath = AssetDatabase.GUIDToAssetPath("2a2bb4e0b8e906743890ef10c778e65c");
var path = placeholderPath.Substring(0, placeholderPath.LastIndexOf("/", StringComparison.Ordinal));
path += "/ma_logo.png";
var real_logo = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
if (real_logo != null) LOGO_ASSET = real_logo;
else LOGO_ASSET = AssetDatabase.LoadAssetAtPath<Texture2D>(placeholderPath);
}
internal static void DisplayLogo()
{
if (LOGO_ASSET == null) return;
var height = TARGET_HEIGHT;
var width = ImageWidth(height);
var rect = GUILayoutUtility.GetRect(width, height);
GUI.DrawTexture(rect, LOGO_ASSET, ScaleMode.ScaleToFit);
GUILayoutUtility.GetRect(width, EditorStyles.label.lineHeight / 2);
}
}
}