modular-avatar/UnitTests~/MiscAnimationTests/MiscAnimationTests.cs
kaikoga 3667dc319a
chore: Wrap VRC dependencies and VRCAvatarDescriptors (#504)
* add version defines

* refactor: prefer BuildContext.ctor() overload taking GameObject

* wrap unit tests entirely with MA_VRCSDK3_AVATARS

* wrap unit tests smart with MA_VRCSDK3_AVATARS

* wrap runtime entirely with MA_VRCSDK3_AVATARS

* wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS

* wrap editor entirely with MA_VRCSDK3_AVATARS

* fix AvatarObjectReference.Get(Component)

* wrap editor smart with MA_VRCSDK3_AVATARS

* wrap BuildContext smart with MA_VRCSDK3_AVATARS

* wrap PluginDefinition smart with MA_VRCSDK3_AVATARS

* style: move conditional compiles one step outside
2023-11-10 15:37:56 +09:00

26 lines
778 B
C#

#if MA_VRCSDK3_AVATARS
using modular_avatar_tests;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEditor;
public class MiscAnimationTests : TestBase
{
[Test]
public void HighQualityCurvesSettingPreserved()
{
var prefab = CreatePrefab("HighQualityCurvesSettingPreserved.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var layer = findFxLayer(prefab, "Base Layer");
var hq_on = FindStateInLayer(layer, "HQ_ON");
var hq_off = FindStateInLayer(layer, "HQ_OFF");
Assert.True(new SerializedObject(hq_on.motion).FindProperty("m_UseHighQualityCurve").boolValue);
Assert.False(new SerializedObject(hq_off.motion).FindProperty("m_UseHighQualityCurve").boolValue);
}
}
#endif