mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 18:55:06 +08:00
3667dc319a
* add version defines * refactor: prefer BuildContext.ctor() overload taking GameObject * wrap unit tests entirely with MA_VRCSDK3_AVATARS * wrap unit tests smart with MA_VRCSDK3_AVATARS * wrap runtime entirely with MA_VRCSDK3_AVATARS * wrap VRC.SDKBase.IEditorOnly with MA_VRCSDK3_AVATARS * wrap editor entirely with MA_VRCSDK3_AVATARS * fix AvatarObjectReference.Get(Component) * wrap editor smart with MA_VRCSDK3_AVATARS * wrap BuildContext smart with MA_VRCSDK3_AVATARS * wrap PluginDefinition smart with MA_VRCSDK3_AVATARS * style: move conditional compiles one step outside
242 lines
9.4 KiB
C#
242 lines
9.4 KiB
C#
/*
|
|
* MIT License
|
|
*
|
|
* Copyright (c) 2022 bd_
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using UnityEditor;
|
|
using UnityEditor.Animations;
|
|
using UnityEngine;
|
|
|
|
using Object = UnityEngine.Object;
|
|
|
|
namespace nadena.dev.modular_avatar.core.editor
|
|
{
|
|
[InitializeOnLoad]
|
|
internal static class Util
|
|
{
|
|
static Util()
|
|
{
|
|
RuntimeUtil.delayCall = (cb) => EditorApplication.delayCall += cb.Invoke;
|
|
|
|
EditorApplication.hierarchyChanged += () => { RuntimeUtil.InvokeHierarchyChanged(); };
|
|
|
|
EditorApplication.update += DisableMAGizmoIcons;
|
|
}
|
|
|
|
// From Acegikmo http://answers.unity.com/answers/1722605/view.html
|
|
// In Unity 2022.1+, this can be replaced with GizmoUtility.SetIconEnabled(type, enabled);
|
|
static MethodInfo setIconEnabled;
|
|
|
|
static MethodInfo SetIconEnabled => setIconEnabled = setIconEnabled ?? Assembly.GetAssembly(typeof(Editor))
|
|
?.GetType("UnityEditor.AnnotationUtility")
|
|
?.GetMethod("SetIconEnabled", BindingFlags.Static | BindingFlags.NonPublic);
|
|
|
|
private static MethodInfo getAnnotations;
|
|
|
|
private static MethodInfo GetAnnotations =>
|
|
getAnnotations = getAnnotations ??
|
|
Assembly.GetAssembly(typeof(Editor))
|
|
?.GetType("UnityEditor.AnnotationUtility")
|
|
?.GetMethod("GetAnnotations", BindingFlags.Static | BindingFlags.NonPublic);
|
|
|
|
private static Type t_Annotation = Assembly.GetAssembly(typeof(Editor))?.GetType("UnityEditor.Annotation");
|
|
|
|
private static FieldInfo f_classID =
|
|
t_Annotation?.GetField("classID", BindingFlags.Instance | BindingFlags.Public);
|
|
|
|
private static FieldInfo f_scriptClass =
|
|
t_Annotation?.GetField("scriptClass", BindingFlags.Instance | BindingFlags.Public);
|
|
|
|
static void SetGizmoIconEnabled(Type type, bool enabled)
|
|
{
|
|
if (SetIconEnabled == null) return;
|
|
const int MONO_BEHAVIOR_CLASS_ID = 114; // https://docs.unity3d.com/Manual/ClassIDReference.html
|
|
SetIconEnabled.Invoke(null, new object[] {MONO_BEHAVIOR_CLASS_ID, type.Name, enabled ? 1 : 0});
|
|
}
|
|
|
|
static void DisableMAGizmoIcons()
|
|
{
|
|
if (SessionState.GetBool("MAIconsDisabled", false) ||
|
|
f_classID == null || f_scriptClass == null || GetAnnotations == null || SetIconEnabled == null)
|
|
{
|
|
EditorApplication.update -= DisableMAGizmoIcons;
|
|
SessionState.GetBool("MAIconsDisabled", true);
|
|
return;
|
|
}
|
|
|
|
|
|
var annotations = (Array) GetAnnotations.Invoke(null, new object[] { });
|
|
bool hasBoneProxy = false;
|
|
for (int i = 0; i < annotations.Length; i++)
|
|
{
|
|
var annotation = annotations.GetValue(i);
|
|
var classID = (int) f_classID.GetValue(annotation);
|
|
var scriptClass = (string) f_scriptClass.GetValue(annotation);
|
|
|
|
if (classID == 114 && scriptClass == "ModularAvatarBoneProxy")
|
|
{
|
|
hasBoneProxy = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!hasBoneProxy)
|
|
{
|
|
// Annotations aren't created yet for MA types, check back later.
|
|
return;
|
|
}
|
|
|
|
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
|
{
|
|
foreach (var ty in assembly.GetTypes())
|
|
{
|
|
if (typeof(AvatarTagComponent).IsAssignableFrom(ty) && !ty.IsAbstract)
|
|
{
|
|
SetGizmoIconEnabled(ty, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
EditorApplication.update -= DisableMAGizmoIcons;
|
|
SessionState.GetBool("MAIconsDisabled", true);
|
|
}
|
|
|
|
internal static T GetOrAddComponent<T>(this Component self) where T : Component
|
|
{
|
|
var component = self.GetComponent<T>();
|
|
if (component == null) component = self.gameObject.AddComponent<T>();
|
|
return component;
|
|
}
|
|
|
|
internal static T GetOrAddComponent<T>(this GameObject self) where T : Component
|
|
{
|
|
var component = self.GetComponent<T>();
|
|
if (component == null) component = self.AddComponent<T>();
|
|
return component;
|
|
}
|
|
|
|
public static Type FindType(string typeName)
|
|
{
|
|
Type avatarValidation = null;
|
|
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
|
|
{
|
|
avatarValidation = assembly.GetType(typeName);
|
|
if (avatarValidation != null)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
return avatarValidation;
|
|
}
|
|
|
|
private const int MAX_EXPRESSION_TEXTURE_SIZE = 256;
|
|
|
|
public enum ValidateExpressionMenuIconResult
|
|
{
|
|
Success,
|
|
TooLarge,
|
|
Uncompressed
|
|
}
|
|
|
|
public static ValidateExpressionMenuIconResult ValidateExpressionMenuIcon(Texture2D icon)
|
|
{
|
|
string path = AssetDatabase.GetAssetPath(icon);
|
|
TextureImporter importer = AssetImporter.GetAtPath(path) as TextureImporter;
|
|
if (importer == null) return ValidateExpressionMenuIconResult.Success;
|
|
TextureImporterPlatformSettings settings = importer.GetDefaultPlatformTextureSettings();
|
|
|
|
// Max texture size;
|
|
if ((icon.width > MAX_EXPRESSION_TEXTURE_SIZE || icon.height > MAX_EXPRESSION_TEXTURE_SIZE) &&
|
|
settings.maxTextureSize > MAX_EXPRESSION_TEXTURE_SIZE) return ValidateExpressionMenuIconResult.TooLarge;
|
|
|
|
// Compression
|
|
if (settings.textureCompression == TextureImporterCompression.Uncompressed)
|
|
return ValidateExpressionMenuIconResult.Uncompressed;
|
|
return ValidateExpressionMenuIconResult.Success;
|
|
}
|
|
|
|
internal static IEnumerable<T> FindComponentInParents<T>(this Component t) where T : Component
|
|
{
|
|
Transform ptr = t.transform.parent;
|
|
while (ptr != null)
|
|
{
|
|
var component = ptr.GetComponent<T>();
|
|
if (component != null) yield return component;
|
|
if (RuntimeUtil.IsAvatarRoot(ptr)) break;
|
|
ptr = ptr.parent;
|
|
}
|
|
}
|
|
|
|
internal static IEnumerable<AnimatorState> States(AnimatorController ac)
|
|
{
|
|
HashSet<AnimatorStateMachine> visitedStateMachines = new HashSet<AnimatorStateMachine>();
|
|
Queue<AnimatorStateMachine> pending = new Queue<AnimatorStateMachine>();
|
|
|
|
foreach (var layer in ac.layers)
|
|
{
|
|
if (layer.stateMachine != null) pending.Enqueue(layer.stateMachine);
|
|
}
|
|
|
|
while (pending.Count > 0)
|
|
{
|
|
var next = pending.Dequeue();
|
|
if (visitedStateMachines.Contains(next)) continue;
|
|
visitedStateMachines.Add(next);
|
|
|
|
foreach (var child in next.stateMachines)
|
|
{
|
|
if (child.stateMachine != null) pending.Enqueue(child.stateMachine);
|
|
}
|
|
|
|
foreach (var state in next.states)
|
|
{
|
|
yield return state.state;
|
|
}
|
|
}
|
|
}
|
|
|
|
internal static bool IsProxyAnimation(Motion m)
|
|
{
|
|
var path = AssetDatabase.GetAssetPath(m);
|
|
|
|
// This is a fairly wide condition in order to deal with:
|
|
// 1. Future additions of proxy animations (so GUIDs are out)
|
|
// 2. Unitypackage based installations of the VRCSDK
|
|
// 3. VCC based installations of the VRCSDK
|
|
// 4. Very old VCC based installations of the VRCSDK where proxy animations were copied into Assets
|
|
return path.Contains("/AV3 Demo Assets/Animation/ProxyAnim/proxy")
|
|
|| path.Contains("/VRCSDK/Examples3/Animation/ProxyAnim/proxy");
|
|
}
|
|
|
|
public static T LoadAssetByGuid<T>(string guid) where T : UnityEngine.Object
|
|
{
|
|
var path = AssetDatabase.GUIDToAssetPath(guid);
|
|
if (string.IsNullOrWhiteSpace(path)) return null;
|
|
|
|
return AssetDatabase.LoadAssetAtPath<T>(path);
|
|
}
|
|
}
|
|
} |