modular-avatar/UnitTests~/EasySetupOutfit/InferPrefixSuffixTest.cs
Sayamame-beans 497d16f89d
Improve InferPrefixSuffix / Support using Humanoid Rig on Setup Outfit (#1167)
* feat: inferring prefix/suffix now supports infer with HeuristicBoneMapper

* feat: inferring prefix/suffix is now triggered when prefix/suffix is empty and merge target changed

* chore: add comment for inferring prefix/suffix with HeuristicBoneMapper

* feat: support using Humanoid Rig on RenameBonesByHeuristic

* feat: support using cloth's Humanoid Rig on merge_armature.adjust_names

* feat: support outfits' hips in one more deep place

* chore: refine condition on Heuristic Bone Mapper's exact humanoid bone matching

* chore: unify the process for get outfit's humanoid bones

* chore: rename variable name to clarify means

* chore: use InitializeOnLoadMethod instead of reflection to get boneNamePattern from Editor Assembly

* test: add some tests for SetupOutfit and InferPrefixSuffix
2024-11-02 15:17:24 -07:00

109 lines
4.3 KiB
C#

using modular_avatar_tests;
using nadena.dev.modular_avatar.core;
using NUnit.Framework;
using UnityEngine;
public class InferPrefixSuffixTest : TestBase
{
[Test]
public void TestNoPrefixSuffix()
{
var root = CreateCommonPrefab("shapell.fbx");
#if MA_VRCSDK3_AVATARS
root.AddComponent<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>();
#endif
var root_hips = root.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Hips);
root_hips.name = "hip";
var outfit = CreateChild(root, "Outfit");
var outfit_armature = CreateChild(outfit, "armature");
var outfit_hips = CreateChild(outfit_armature, "hips");
var outfit_mama = outfit_armature.AddComponent<ModularAvatarMergeArmature>();
outfit_mama.mergeTarget = new AvatarObjectReference();
outfit_mama.mergeTarget.referencePath = RuntimeUtil.RelativePath(root, root_hips.parent.gameObject);
outfit_mama.LockMode = ArmatureLockMode.BaseToMerge;
outfit_mama.InferPrefixSuffix();
Assert.AreEqual("", outfit_mama.prefix);
Assert.AreEqual("", outfit_mama.suffix);
}
[Test]
public void TestDifferentHipsName()
{
var root = CreateCommonPrefab("shapell.fbx");
#if MA_VRCSDK3_AVATARS
root.AddComponent<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>();
#endif
var root_hips = root.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Hips);
root_hips.name = "hip";
var outfit = CreateChild(root, "Outfit");
var outfit_armature = CreateChild(outfit, "armature");
var outfit_hips = CreateChild(outfit_armature, "pre_Hips.suf");
var outfit_mama = outfit_armature.AddComponent<ModularAvatarMergeArmature>();
outfit_mama.mergeTarget = new AvatarObjectReference();
outfit_mama.mergeTarget.referencePath = RuntimeUtil.RelativePath(root, root_hips.parent.gameObject);
outfit_mama.LockMode = ArmatureLockMode.BaseToMerge;
outfit_mama.InferPrefixSuffix();
Assert.AreEqual("pre_", outfit_mama.prefix);
Assert.AreEqual(".suf", outfit_mama.suffix);
}
[Test]
public void TestSameHipsName_Success()
{
var root = CreateCommonPrefab("shapell.fbx");
#if MA_VRCSDK3_AVATARS
root.AddComponent<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>();
#endif
var root_hips = root.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Hips);
root_hips.name = "TEST_HI";
var outfit = CreateChild(root, "Outfit");
var outfit_armature = CreateChild(outfit, "armature");
var outfit_hips = CreateChild(outfit_armature, "pre_TEST_HI2.suf"); // Make it a little bit different name to confirm it matches the current implementation
var outfit_mama = outfit_armature.AddComponent<ModularAvatarMergeArmature>();
outfit_mama.mergeTarget = new AvatarObjectReference();
outfit_mama.mergeTarget.referencePath = RuntimeUtil.RelativePath(root, root_hips.parent.gameObject);
outfit_mama.LockMode = ArmatureLockMode.BaseToMerge;
outfit_mama.InferPrefixSuffix();
Assert.AreEqual("pre_", outfit_mama.prefix);
Assert.AreEqual("2.suf", outfit_mama.suffix);
}
[Test]
public void TestSameHipsName_Fail()
{
var root = CreateCommonPrefab("shapell.fbx");
#if MA_VRCSDK3_AVATARS
root.AddComponent<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>();
#endif
var root_hips = root.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.Hips);
root_hips.name = "TE_HIPS_ST";
var outfit = CreateChild(root, "Outfit");
var outfit_armature = CreateChild(outfit, "armature");
var outfit_hips = CreateChild(outfit_armature, "pre_TE_HIPS_ST.suf");
var outfit_mama = outfit_armature.AddComponent<ModularAvatarMergeArmature>();
outfit_mama.mergeTarget = new AvatarObjectReference();
outfit_mama.mergeTarget.referencePath = RuntimeUtil.RelativePath(root, root_hips.parent.gameObject);
outfit_mama.LockMode = ArmatureLockMode.BaseToMerge;
outfit_mama.InferPrefixSuffix();
// Current(v1.10.x) InferPrefixSuffix fail to infer prefix/suffix when avatar has unique prefix/suffix and outfit has their name
Assert.AreNotEqual("pre_", outfit_mama.prefix);
Assert.AreNotEqual(".suf", outfit_mama.suffix);
}
}